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  #1  
Old June 2nd, 2001, 02:20 PM
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Default Re: New ideias / concepts / problems in / for SE4 (1.35):

New Intel op : counter insurgency
Used in planets that are rioting, have a probability of reducing the level of animosity.

On a diferent topic, if i stack wormholes (with warp maker/closer) is much easy to defend a system, because can concentrate defenses in one point (sats / mines / def stations).

Also, the system shield that stop build of nebula / black holes, stop star destroy ?
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  #2  
Old June 2nd, 2001, 02:51 PM
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Default Re: New ideias / concepts / problems in / for SE4 (1.35):

Crazy,
I am sorry but I do not understand your question.
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  #3  
Old June 2nd, 2001, 03:04 PM
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Default Re: New ideias / concepts / problems in / for SE4 (1.35):

quote:
If i build a ship that have minelayer capability / large cargo / shipyard , is possible to
add a flag for that shipyard only build mines ?

If i build a ship that have satlayer capability / large cargo / shipyard , is possible to
add a flag for that shipyard only build satellites ?

I think you can already do this with "One turn's worth" plus "Repeat Build", though you'd have to use "Hold Queue" whenever you wanted to move the ship.

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Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

[This message has been edited by capnq (edited 02 June 2001).]
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  #4  
Old June 2nd, 2001, 04:47 PM
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Default Re: New ideias / concepts / problems in / for SE4 (1.35):

I refer to the system grav. shield facility.
It stop the nebula BH creation in a system.
My question is : stop also the destroying of a sun ?
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Old June 3rd, 2001, 12:28 AM
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Default Re: New ideias / concepts / problems in / for SE4 (1.35):

The Pyrochette need more names for ships.
In a long game, i enconter ships up to 'Design 2380'.
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  #6  
Old June 3rd, 2001, 01:49 AM

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Default Re: New ideias / concepts / problems in / for SE4 (1.35):

I've never gained any tech from capturing a planet. Even when they had level 3 buildings and I still had level 1. Perhaps there should be a command to scrap a facility and get tech from it like with ships.

Nice list, btw, Crazy.
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Old June 3rd, 2001, 08:39 AM
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Default Re: New ideias / concepts / problems in / for SE4 (1.35):

It would be cool if when you captured a planet you gained tech (random) and your enemy lost a tech or two.

Imagine: After a long and devestating war in which numerous planets were captured or destroyed you find that, uh oh, you've lost about half you tech and will have to research it all over agian, would make for very interesting games.

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