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  #1  
Old July 29th, 2004, 03:00 PM
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Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Smauler:

Anyway, I haven't done any modding myself, and this is only a guess as to how it works, it just looks like it should work this way. Thus to get 4 arms, you add 30, instead of the 14 for three, or 6 for two arms. Anyway, you could give it a try, don't blame me it it doesn't work though
!!!
It worked!
I know binary, I just never thought of it myself
OK, I updated the .zip yet again so you can just redownload it for the latest Version (it still says its Version 1.01 though).
I'll start working on national heroes soon.
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Old July 29th, 2004, 09:09 PM

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Default Re: Just Sharing my new mod - Umbarthium

Brilliant, glad it worked . I'll download your mod again (I've got 1.00 now) and give it a go. I think the docs descibe all alternatives apart from arms though, so you can't create any more than 2 heads, 1 body, or one feet though.
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  #3  
Old July 29th, 2004, 10:03 PM
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Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Smauler:
Brilliant, glad it worked . I'll download your mod again (I've got 1.00 now) and give it a go. I think the docs descibe all alternatives apart from arms though, so you can't create any more than 2 heads, 1 body, or one feet though.
Damnit, and I was just thinking about a four headed, two bodied, three feeted, twenty armed race of monkeys from mars...
Im happy atleast one person like my mod =O
I just discovered that those Umbarthians are real SC killers. (In a battle against them... luckily for me, Its not a hard map as its going right now and that was just an expirimental SC as I haven't yet mastered the arts of SCs =P).
So... No one else like my mod? Maybe I shouldnt design special heroes for them then
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Old July 29th, 2004, 10:45 PM

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Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Agrajag:
Damnit, and I was just thinking about a four headed, two bodied, three feeted, twenty armed race of monkeys from mars...
Im happy atleast one person like my mod =O
I just discovered that those Umbarthians are real SC killers. (In a battle against them... luckily for me, Its not a hard map as its going right now and that was just an expirimental SC as I haven't yet mastered the arts of SCs =P).
So... No one else like my mod? Maybe I shouldnt design special heroes for them then
I don't get SC's myself yet, I'm a bit of a newbie gameplaying-wise. I only got the full game less than a week ago. I still haven't played out games with each original nation, so I couldn't give a balanced view of yours. I will give it a full game tomorrow though, and if I can beat medium AI, either I'm improving, or it's overpowered
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  #5  
Old July 30th, 2004, 03:10 PM
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Default Re: Just Sharing my new mod - Umbarthium

Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
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  #6  
Old July 30th, 2004, 03:24 PM
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Default Re: Just Sharing my new mod - Umbarthium

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Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P
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  #7  
Old July 30th, 2004, 03:24 PM
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Agrajag Agrajag is offline
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Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P
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