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  #31  
Old July 29th, 2004, 09:01 PM
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Boron Boron is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Graeme Dice:


quote:
flaming arrows has 8 ap damage .
avg. damage on a 20 protection unit : 1.29
avg. damage on a 30 protection unit : 0.321
You are placing too much emphasis on the average damage. From experience I know that armour piercing weapons with even low damage can get through 30 protection enough times to kill a SC.

thnx to share your expierience . unfortunately i haven't enough yet after about 1 months of mp .
so these statistics are so far the best thing to check if things perhaps work or not .

do you remember too how many x-bows you would say are enough to kill a sc ?

furthermore the standard ap x-bow attack there almost 90% of the hits will be ignored through luck + etheral by the vq right ?
so the dangerous thing is the 2nd flame weapon attack . there only 50% will be ignored through luck .

with my current buffing normally it takes 3 turns . so the vq will be x-bowed 2 times when still standing rearmost . then she has 1 turn to attack without being targeted . there she should be able to replenish the lifeloss suffered through the rare hits on high distance .
then she is hit with full force that is the crucial part where she can get killed ihmo .
if she survives that she has 2 turns to resuck hps before the next salve .

so how many x-bows a single vq can dare to attack what would you say from expierience ?

thnx for sharing your expierience in advance
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  #32  
Old July 29th, 2004, 10:21 PM
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Graeme Dice Graeme Dice is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:
do you remember too how many x-bows you would say are enough to kill a sc ?
I don't remember, as it's been a very long time since I came up against a Marignon player, and Black Forest Ulm tends to do the missile thing itself.

However, 150 longdead archers has a good chance of wiping out just about any small force sent against it.
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  #33  
Old July 29th, 2004, 11:06 PM

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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:

if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible
Test them in blitz games. One night.

- Kel
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  #34  
Old July 29th, 2004, 11:52 PM
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Boron Boron is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
do you remember too how many x-bows you would say are enough to kill a sc ?
I don't remember, as it's been a very long time since I came up against a Marignon player, and Black Forest Ulm tends to do the missile thing itself.

However, 150 longdead archers has a good chance of wiping out just about any small force sent against it.

you mean those banefire archers ?
you have to pay 75 death gems for them so you can expect some RoI i would say
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  #35  
Old July 29th, 2004, 11:54 PM
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Boron Boron is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Kel:
quote:
Originally posted by Boron:

if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible
Test them in blitz games. One night.

- Kel

yeah but unfortunately i am a slow player .
kind of perfectionist there .
so it is no longer a blitz game if i need 20 minutes scripting around in midgame .
and i mainly want to test out lategame things so blitz is not too useful i think
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  #36  
Old July 30th, 2004, 12:11 AM

Kel Kel is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:
and i mainly want to test out lategame things so blitz is not too useful i think
So test out the things you can. you can certainly test out crossbows vs. SCs, for example.

- Kel
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  #37  
Old July 30th, 2004, 01:42 AM
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

ok as promised my first attempt to provide a cheap sc kill idea :

my initial idea was a cheap fire 10 bless with vanheim . but because strength is not added to the 8 ap fire attack a protection of 20+ will be enough to decrease damage suffered by fire bless attack hits to mere 1.29 avg damage at protection 20 and ridiculous 0.321 avg damage for a protection of 30 .

so next attempt :
take pangenea or vanheim or ulm . rush to con 7 .
i describe the tactic for pangenea in the following . it is really simple :

when you reach con 7 you should have gotten 1 lucky pan with an earth random pick meanwhile + found at least 1 site with earth gem income .

hopefully you can forge him earth boots .
so he has earth 4 then .

you should have dozens - hundreds of maenads then . mix a few minotaurs or centaurs in them .
a mintaur has strenght 16 + battle axe damage 9 = 25 .
now you simply cast weapons of sharpness on them .
maenads are size 2 so they swarm the sc and the minotaurs get hopefully as late attackers later attacks . if the minotaur is e.g. the 11th attacker the defense of the sc will be lowered 10 points , if he is the 21th 20 points .
so he will quite likely land a few hits .

because of weapons of sharpness even against protection 40 ( that is the cap right ? ) the minotaur will do 5.57 avg damage .

against protection 30 which is more common he does 10.13 avg damage .

btw the maenads do 0.570 avg damage against protection 30 .

so with a bit luck you should inflict at least 50 more likely 100 damage in one combat round .
the costs are extremely cheap only some hundred gold for the pan + minotaurs and 10 earth gems for boots of earth + 1 earth gem per weapons of sharpness cast .

only reliable counter which comes to my mind so far is casting blood venegance on your sc .
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