Re: Speeding Up Tien Chi Spring and Autumn ?!
I agree with Boron that the theme is fine as is, it just takes some creativity to use it well. Unforunately I must admit that I am currently in an MP game playing Tien Chi S&A, and doing bad because of a bad starting location combined with tough indies. This is my fault however, and nothing to do with the theme.
Personallly I think the fire demons are lousy. I know there are some that disagree, but my experience is that the fire demons accuracy is so bad that they can only damage large enemy armies with lots of fodder, and there must be a 1000 other and better ways to obliterate an army like that.
The river demons are much more useful, but not worth the gems, nor the time, which needs to be invested to summon them.
The real strength of the theme are the flying celestial masters. Between all the great and creative dominions players we have, it would be easy to write up an entire strategy guide about this unit alone.
If you worry about the celestrial masters being mind duel fodder, make an astral king pretender and put a flying item on it if it can't fly naturally. Script the pretender to do a couple of mind duels at the start of any battle where you expect enemy astral mages.
/Rainbow
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