|
|
|
 |

July 29th, 2004, 09:33 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: idea about newbie guide . plz share your opinions
Speaking of...
I've actually been writing a .. not a newbie-guide per se. Cause there are a couple of good tutorials that explain game basics. But what I consider a mid-level strategy guide. It covers some of the nuances of the game which are not apparent to a newer player. Take a look at tell me what you think:
http://benatar.snurgle.org:8080/~quinn/guide.html
Obviously still a work in progress. Comments are welcome and appreciated!
|

July 29th, 2004, 09:47 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: idea about newbie guide . plz share your opinions
starting to read now .
finished chapter 1 lol
i like that chart
Early Game Mid Game Late Game
Blitz Strong Medium Weak
Balance Medium Medium Medium
Turtle Weak Medium Strong
you could add a description with map sizes and state that blitz strats are good to use at small ( - 100 provinces ) maps , while turtle strat is especially a good idea for faerun .
further you could include the hint if you chose to blitz attack you have to have in mind that if your enemy plays turtle but right guesses movement of your main army if you aren't ´prepared for that you are screwed too .
especially a vq is hard to come by for most nations in the first 20 turns .
|

July 29th, 2004, 09:51 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: idea about newbie guide . plz share your opinions
Yeah, great point boron. Also after reading this thread I'll need to add in a section on unit experience, leveling, and heroic abilities.
|

July 29th, 2004, 10:18 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: idea about newbie guide . plz share your opinions
|

July 29th, 2004, 10:21 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: idea about newbie guide . plz share your opinions
Quote:
Originally posted by Boron:
really amazed if this is really true
|
Get over it. You have to learn to accept that Dom 2 is not Diablo or any/all other games.
Frankly, the idea that you only get experience for killing is stupid, and it leads to game play abuses. First, in the real world, you learn by doing. If you were practicing martial arts, or marksmanship, or whatever, you do really learn by trying to hit an opponent. If you only learned by defeating them, no one would ever learn anything, because beginners could never defeat experts. As for the gameplay abuses, it's not fair that one character gets all the XPs because they were lucky enough (or in MP, aggressive/sneaky enough) to land the Last blow, regardless of whether someone else did 99% of the work to kill the target. Which was one of the things I liked about the SWG MMORPG: you got XPs proportionally based on your share of the damage that was inflicted when you gang-banged an enemy.
|

July 29th, 2004, 10:24 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: idea about newbie guide . plz share your opinions
Quote:
Originally posted by Boron:
in every rpg i know you only get xp for KILLING units not hitting them .
|
Which is the single largest problem with Fantasy based strategy games like AOW. There you have to do silly things like save weakened units for your heroes to kill so that you get the most benefit out of the fight.
|

July 29th, 2004, 10:44 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: idea about newbie guide . plz share your opinions
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Boron:
in every rpg i know you only get xp for KILLING units not hitting them .
|
Which is the single largest problem with Fantasy based strategy games like AOW. There you have to do silly things like save weakened units for your heroes to kill so that you get the most benefit out of the fight. i would this call rather a feature than a silly thing .
you have to chose whether to risk your hero or not . i liked that in aow and especially in aow 2 shadow magic .
in aow + aow 2 until a patch heros were too strong but in aow 2 shadow magic balance is a bit better .
but aow 2 shadow magic is not good anymore since i know dominions 2 .
only 2 uses for aow 2 shadow magic that come to my mind after knowing dominions 2 :
you can play it if you are really sick ( like flu ) and dominion 2 is too exhausting but want to have at least the feel to play something similiar to dominions .
you can let you small children play aow 2 as a preparation and practice for dominions 2 .
like duplo then lego 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|