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  #1  
Old July 30th, 2004, 04:38 PM

Borg Borg is offline
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Default Re: How to script a Bard ?

I do that, Truper
but it seems that you can't make the Bard do BOTH things, cast spells AND stay close to his squad.

It looks like you EITHER let him advance together with his squad so they can benefit from his Standard ability, or you keep the Bard close to "stationary" troops like the Longbows or Mages so he can "sooth" them.

Making the Bard cast spells in the neigbourhood of moving Infantry seems like dangerous guesswork to me, or is there a solution to this ?

[ July 30, 2004, 15:39: Message edited by: Borg ]
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Old July 30th, 2004, 07:46 PM

DeathDaemon DeathDaemon is offline
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Default Re: How to script a Bard ?

There was a topic a couple weeks back along the same lines...
http://www.shrapnelgames.com/cgi-bin...=003290#000000

one thing I saw that was funny was that you could put a bunch of bards all over the battlefield and hopefully the troops walk past the bards up front on the way to the enemy.

[ July 30, 2004, 18:48: Message edited by: DeathDaemon ]
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Old August 1st, 2004, 03:24 PM

Chris Byler Chris Byler is offline
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Default Re: How to script a Bard ?

That's why Bards are so cheap - so you can buy a couple to stand still and sing, and a couple to walk forward and use standard.

Although it would be nice if an unscripted Bard would walk to friendly troops and *then* sing. Or, in general, any commander on "stay behind troops", if he is already behind troops, should use archery or magic if he has them instead of running back and forth between 2-3 spaces behind the troops.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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