|
|
|
 |

August 2nd, 2004, 07:18 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Underestimate the AI: Reap the consequences.
Quote:
Originally posted by Cainehill:
quote: Originally posted by Alexi:
"He already gets to pick what spells to cast in battle without having to script them, which is enough of an advantage as it is."
umm, if you don't script your casters, they use the same combat AI as the player AI..
|
I don't think so. Look at what happens when you attack a stack of holy mages with an army that contains undead. Badda bing! Lots and lots of banishments going off.
A human-played army would have to first go through its pre-scripted spells, regardless of the fact that many of them would be near-useless (certainly by comparison with Banishment), before finally settling down to kick some undead butt.
This seems to me to indicate that the AI has "more dynamic" AI, and it certainly isn't always a hindrance. Yes, but your army would do the excatly the same if you scripted you mages to "cast spells". Or leave than at "none", which would be the same. So you have an option of archiveing the same result, if you choose to.
[ August 02, 2004, 06:21: Message edited by: Stormbinder ]
|

August 2nd, 2004, 07:29 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Underestimate the AI: Reap the consequences.
Quote:
Originally posted by Stormbinder:
Yes, but your army would do the excatly the same if you scripted you mages to "cast spells". Or leave than at "none", which would be the same. So you have an option of archiveing the same result, if you choose to.
|
Not quite: Also, there's one key difference: YOU, the person who actually runs the army, don't get to pick the spells, where the AI, which also happens to be the player, DOES.
|

August 2nd, 2004, 07:39 AM
|
Corporal
|
|
Join Date: Jul 2004
Location: Toronto
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Underestimate the AI: Reap the consequences.
Commander: "Hey Mage-Priest, your combat script orders you to be casting Thunder Strike right about now."
Mage-Priest: "But there's a hundred or so undead out there. I should be casting Banishment instead!"
Commander: "Listen you ungrateful AI, who dropped out of the game and made YOU God?! Just follow the orders!"
 ahh.. you know you're a geek when you're making bad game jokes at 3am 
|

August 2nd, 2004, 07:43 AM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Underestimate the AI: Reap the consequences.
A bit off topic but another case of underestimating the AI. Playing Multiplayer with independent strength 7 and very difficult research, and BE Ermor goes AI on turn 2 or 3. By turn 14 Ermor hasn't left his castle. His army is slowly growing but I figured it might just be someone stuck summoning spectral velites. I figured the AI had given up and so I attack his capital. But to my surprise he has troops patrolling the province and I lose. He then counterattacks on the next two turns. I guess I should have expected that but how can you go thirteen turns without taking a single province, even on independent strength 7??? None of them had anything too powerful in them.
|

August 2nd, 2004, 10:05 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Underestimate the AI: Reap the consequences.
Quote:
Originally posted by Norfleet:
quote: Originally posted by Stormbinder:
Yes, but your army would do the excatly the same if you scripted you mages to "cast spells". Or leave than at "none", which would be the same. So you have an option of archiveing the same result, if you choose to.
|
Not quite: Also, there's one key difference: YOU, the person who actually runs the army, don't get to pick the spells, where the AI, which also happens to be the player, DOES. Norfleet, you are really dumb. There is only *one* tactical dinamic AI in Dom2 program. You are confusuing it with strategic AI (your opponent).
You, as a player, have an option to use this dynamic tactical AI routine at any time, by scripting you mages to "spells". Your computer opponent *always* use the same tactical AI routine that you have access to. So if you script mages to spell, the *same* dynamic AI alhoritms will control *both* sides, with possible very rare exception that is the topic of this thread. But in any case the spell selection will use the same dinamic AI routine for both you and your opponent. Got it?
[ August 02, 2004, 09:08: Message edited by: Stormbinder ]
|

August 2nd, 2004, 11:57 AM
|
Private
|
|
Join Date: Aug 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Underestimate the AI: Reap the consequences.
Sounds like advantages for AI that humans dont have is a Good Thing.
I think Stormbinder got it right, too, in pointing out the difference between "AI" in the sense of dynamic tactical battle control and "AI" in the sense of "strategic player ersatz" -- but there is no need for name-calling and flaming, is there?
|

August 2nd, 2004, 12:38 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Underestimate the AI: Reap the consequences.
Quote:
Originally posted by pinko commie:
but there is no need for name-calling and flaming, is there?
|
Stormy and Norfy have a 'history' of mutual ... antagonism. I'm afraid that any calls for reason, calm, and restraint will fall upon deaf ears.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|