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August 6th, 2004, 12:42 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Ulm vs New Era
well pan NE has starting income of 5N no earth .
against ulm pan NE might probably win but a problem with a grove guard :
7 encumberance so it fatigues out quick .
1 strat movement sucks too .
ulm will research faster than you . you are almost forced growth 3 prod 3 order 3 with pan NE .
ulm can still afford a nasty cyclops e.g. or something else while you have less points for your pretender .
a grove guard is size 3 .
a ulm knight too . so it can't trample .
your grove guard : att 10 def 8 , 17 str + 9 battle axe damage , 18 prot
ulm knight : 24 prot , att 12 def 9 strength 13 , 6 damage morning star +1 initial lance attack .
gold + resource costs are about equal .
normally you should beat an ulm knight but only short . if you want to besiege him though you have to take lots of fodder with you while he can just take some sappers . you may have a slight advantage over ulm but nothing big .
if you have to fight any races with blood :
devils and the like are size 3 so no trample and e.g. an arch devil with att 18 def 16 will win most likely even a one vs 2 grove guards .
i think pan NE is just not worth it you have only your grove guards but nothing else for a long time . if you make a strong sc pretender you sacrifice your other abilities .
research will be a pain . if you had still maenads as fodder it may perhaps be nice but as it is it is not good .
i would only try them at urgaia and the like .
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August 6th, 2004, 01:02 AM
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Lieutenant General
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Re: Ulm vs New Era
PrinzMegaherz did you already think out a basic strat for pan NE ?
i would be interested in a complete pretender design with scales + magic paths etc.
i think Vicious Love has some good points too . the 18 protection protect him quite a bit but he has so low defense that most ulm infantries will hit him too . they have high strength + wpn damage too so they will quite damage him .
finally with E2F1 the ulm smiths have some good battle spells especially midgame magma eruption may be quite devastating .
finally you have no missile weapons so while you advance x-bows ( sappers ) , arlabests and some smiths doing battle magic may already cost you a heavy bloodtoll .
i think it is even with ulm a hard war and againt any other nations impossible .
i haven't tried them yet though so if you have a nice plan please share and i try to find weaknesses or say i am impressed and didn't think on that 
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August 6th, 2004, 02:48 AM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: Ulm vs New Era
Quote:
Originaly posted by Vicious Love
Speaking of which, you've disregarded Ulm's sappers, their guardians' castle defense bonus, and their production bonus. Not a bad set set of perks.
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Sappers are good if your enemy is castleling. In my comparison both nations use rather expensiv fortifications, so castleling is not an option. Same goes for castle defense bonus. If your expensiv castles are under siege, something is wrong.
But against other nations those points count of course.
Quote:
Originally posted by Vicious Love
I thought armor still protected against trampling? If so, tramplers would be particularly effective against high defense units, but not low defense, high protection Ulmish infantry.
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I'm not sure. I thought I read here in the forum that trampling does special damage, propably armor piercing
Quote:
Originally posted by Boron
finally you have no missile weapons so while you advance x-bows ( sappers ) , arlabests and some smiths doing battle magic may already cost you a heavy bloodtoll .
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Satyrs are cheap and make good chaff. Put one Size 3 thing in their group so the arbalestes which have the "fire large creature" command will attack them too. Place your other tramplers a little bit behind and you should survive the first volley with no losses to the main group. Maybe there are enough satyrs left to take the cavalery charge.
Quote:
Originally posted by Boron PrinzMegaherz did you already think out a basic strat for pan NE ?
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Hm, I use the earth mother with fortified city, dominion 6, Earth and Nature 4, Order 3 Productivity 3, Drain 1.
You don't need a blessing, and you can upgrade her with earth boots and treelord's staff to earth 5 nature 6 if you want her to do the magics, or give her amulet of reinvigoration + boots of the messenger and some decent armor and let her go.
Alternativly, you could keep neutral magic and have a dominion of 4. Pan has cheap temple so this might balance the weak dominion.
[ August 06, 2004, 01:52: Message edited by: PrinzMegaherz ]
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August 6th, 2004, 03:58 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: Ulm vs New Era
Quote:
Originally posted by Boron:
ulm will research faster than you . you are almost forced growth 3 prod 3 order 3 with pan NE .
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Why do you think NE Pan has to take growth? I've won a mutant game with NE; I have another NE game going now. In neither case did I see a need to take growth.
For supplies? You're _Pangaea_! You don't need growth for that! You have supply generating dryads and Pans, and easy ability to forge wineskins and such.
If you think you need O/P/G all at 3, no wonder you think you can't afford a good pretender. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 6th, 2004, 05:01 AM
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Major General
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Re: Ulm vs New Era
Quote:
Originally posted by Boron:
ulm will research faster than you . you are almost forced growth 3 prod 3 order 3 with pan NE .
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You mean *MAGIC* 3, right? Growth 3 don't do jack towards helping you research faster.
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August 6th, 2004, 05:19 AM
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Corporal
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Re: Ulm vs New Era
You forgot SPIES. Any good Ulm player will have 30 or so of these running around by mid game. You can cripple an opponent with a spy or two in every province.
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August 6th, 2004, 12:21 PM
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Lieutenant General
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Re: Ulm vs New Era
Quote:
Originally posted by Cainehill:
quote: Originally posted by Boron:
ulm will research faster than you . you are almost forced growth 3 prod 3 order 3 with pan NE .
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Why do you think NE Pan has to take growth? I've won a mutant game with NE; I have another NE game going now. In neither case did I see a need to take growth.
For supplies? You're _Pangaea_! You don't need growth for that! You have supply generating dryads and Pans, and easy ability to forge wineskins and such.
If you think you need O/P/G all at 3, no wonder you think you can't afford a good pretender. i basically meant growth 3 because you already have prod 3 + order 3 . so there growth 3 would really shine and bring a 35% population growth until turn 50 , with order 3 + prod 3 this would make you awesome rich .
Quote:
Originally posted by Norfleet:
quote: Originally posted by Boron:
quote:
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Originally posted by Boron:
ulm will research faster than you . you are almost forced growth 3 prod 3 order 3 with pan NE .
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You mean *MAGIC* 3, right? Growth 3 don't do jack towards helping you research faster.
lol i really meant growth 3 in this special case but magic 3 is another almost need .
maybe i am a bit faithless here but i think magic 3 is a must have with pan NE if you want any research so even without growth you have almost sure 360 points . only thing to dump them a bit is misfortune because or death 1 perhaps .
caine which magic setting did you take ? magic 3 or something else ?
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