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August 6th, 2004, 08:13 PM
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Sergeant
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Join Date: Dec 2003
Location: W�rzbueg, Germany
Posts: 397
Thanks: 0
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Re: Ulm vs New Era
Quote:
Originally posted by Zen:
The Grove Guard is not really pro/con in the NEvUlm debate, mostly because the Grove Guard is in and of itself, not worth building with the Mino Soldiers right next to them.
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What are the advantages of the normal Minotaures except the strategic move of 2?
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August 6th, 2004, 09:15 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Ulm vs New Era
hm i think ulm is still better . and with spies you can give pan ne who needs national troops nice trouble  .
ulm really shines in forging . when you chose a wise magic path on your pretender he can summon good scs and your smith forge all the toys for them  .
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August 6th, 2004, 09:22 PM
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Sergeant
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Join Date: Dec 2003
Location: W�rzbueg, Germany
Posts: 397
Thanks: 0
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Re: Ulm vs New Era
Quote:
Originally posted by Boron:
ulm really shines in forging . when you chose a wise magic path on your pretender he can summon good scs and your smith forge all the toys for them
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Is that so? Do you empower your smiths to do the forging? Or do you only use Fire Earth items? Imho you can't have a midgame SC without Death and Astral (Wraith Sword and Amulett of Luck)
Nature magic allows you to get most other paths trough the lamia queen, and the harpy queen gives you air magic. I think thats pretty versatile for a nation that is supposed to have bad magic.
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August 6th, 2004, 09:23 PM
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Corporal
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Join Date: Feb 2004
Location: San Diego, CA
Posts: 89
Thanks: 0
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Re: Ulm vs New Era
Quote:
Originally posted by Vicious Love:
They're smiths, not battle mages. They have no business leaving the kitchen, except to cast Legions of Steel and get back to the forge.
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Early on, a couple of artillery Smiths casting Magma Bolts from the rear can really make a difference for Ulm.
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August 6th, 2004, 09:28 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Ulm vs New Era
Quote:
Originally posted by PrinzMegaherz:
quote: Originally posted by Boron:
ulm really shines in forging . when you chose a wise magic path on your pretender he can summon good scs and your smith forge all the toys for them
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Is that so? Do you empower your smiths to do the forging? Or do you only use Fire Earth items? Imho you can't have a midgame SC without Death and Astral (Wraith Sword and Amulett of Luck)
Nature magic allows you to get most other paths trough the lamia queen, and the harpy queen gives you air magic. I think thats pretty versatile for a nation that is supposed to have bad magic. as i wrote for that i give my pretender death or blood skill . so he can summon death scs , forge and summon death mages .
or he starts blood hunting .
and the smithes forge the earth toys for the scs . you can trade a lot with ulm because you can everybody forge dwarfen hammers for the items you want .
i myself love ulm as trading partner so far in mp 
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