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June 2nd, 2001, 10:22 PM
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Re: PlanetSize.txt and creating new Sizes
Yes post the files, I can not seem to get the same results as you.
Everything I try gives me good results or the weird missing moons results.
Correction, I fixed the weird missing moons problem by adding a space between the 5 - 7
I changed it to 2 - 7 to get them to show up in any ring.
Obj 13 Physical Type := Planet
Obj 13 Position := Ring 2 - 7
Obj 13 Stellar Abil Type := Normal Planet
Obj 13 Size := Micro
Obj 13 Atmosphere := None
Obj 13 Composition := Rock
Still can't get any blank ones.
[This message has been edited by Dracus (edited 02 June 2001).]
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June 3rd, 2001, 01:56 AM
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Shrapnel Fanatic
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Re: PlanetSize.txt and creating new Sizes
OK, here are the files. They are all original SE4 V1.35 except for
-Planetsize.txt
-QuadrantTypes.txt
-SectType.txt
-SystemTypes.txt
The list of Planets usually shows two or three null planets, on a quick start Eee game.
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June 3rd, 2001, 05:59 AM
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Re: PlanetSize.txt and creating new Sizes
Ok I found a number of problems. I saw your blank planets.
I fixed them If you use this files as they are, You should not get any blank planets.
All you have to do is change the description for each of the micro planets in the planetsize file and you are done.If you still have problems let me know.
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June 3rd, 2001, 10:58 PM
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Shrapnel Fanatic
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Re: PlanetSize.txt and creating new Sizes
quote: All you have to do is change the description for each of the micro planets in the planetsize file
As soon as I try to add the Micros to the SystemTypes, I start getting null planets again.
I want these Micros to give huge planets lots of nearly useless moons. So, I copy some entries and locate the Micros at "same as x", and update the count of objects.
Null planets appear.
What is wrong with adding another entry in the SystemTypes?!? 
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June 4th, 2001, 12:36 AM
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Captain
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Re: PlanetSize.txt and creating new Sizes
I noticed that also, I am still working on that part.
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June 4th, 2001, 01:06 AM
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Re: PlanetSize.txt and creating new Sizes
The first file you posted had micro gas giants, the game as far as I can tell the game freaks out if you try to make gas giants any smaller then large.
As for adding them as moons, it looks to be that For you to do the "same as", the other planet has to be huge/large. When I try to link it to any other size I get the blank planets.
As far as i can tell, it seems to only let you define one ring for each entry.
My question is ---what is the upper limit of planets a system can have? I think it is 15 planets total, but I am not sure.
Also it does not seem to allow more then two moons per planet.
i also seem to not to get it to allow me to add other objects either. i get the null planets
the only thing i can get to work is changing the existing moons to micro, but then all moons in those type systems will be worthless.
I will keep working on it. Maybe adding a new system with just giants and micro moons.
[This message has been edited by Dracus (edited 04 June 2001).]
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June 4th, 2001, 05:22 PM
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Shrapnel Fanatic
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Re: PlanetSize.txt and creating new Sizes
quote: The first file you posted had micro gas giants, the game as far as I can tell the game freaks out if you try to make gas giants any smaller then large.
I never really wanted micro gas giants, but I just threw that in after the Nulls showed up, thinking that some of the ANY/ANY planets might have been choosing the micro size and not finding any gas giant entries to use (resulting in the null entries)
The description I made sounded good for why it could be a gas "giant" while smaller than most moons, though
quote: As for adding them as moons, it looks to be that For you to do the "same as", the other planet has to be huge/large. When I try to link it to any other size I get the blank planets.
I was getting Null planets when I just had the location as "ring x".
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