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June 3rd, 2001, 09:41 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Base Space Yard bug??
Have you taken over the AI player to see if it gets the benfit from having two space uards, ie double production?
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June 3rd, 2001, 10:25 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Base Space Yard bug??
Yep, I've seen this myself. You can either remove the requirement for repair ability OR... you can change the order of the components in the text file. If you put repair bays ahead of space yards in components.txt I think it will add only one space yard and then add repair bays if there is extra space.
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June 4th, 2001, 12:14 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Base Space Yard bug??
Deathstalker-
Try removing Space Yard from the Majority component, and use the Majority component for something else, a space Yard will still be placed on the station as it is covered by the 'Must Have' line.
By the order that the components were placed it looks like the problem I found where components listed as 'Must Have' are not included when placing components later, and since the size was large enough, it tried to place a second ship yard when it reached the Majority component.
[This message has been edited by Atraikius (edited 04 June 2001).]
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June 4th, 2001, 06:04 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Base Space Yard bug??
Thanx for the help guys, though I am not totally annoyed at this bug, anything to help out the AI!(but it probally just doubles repair rate, I doubt it actually helps with build rate).
Will do with the 'must haves', fun line to play with.(playing around with ship designs that have 'component repair' as a must have right now, just think ships that repair themselves!).
------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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June 4th, 2001, 06:27 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Base Space Yard bug??
quote: Originally posted by Deathstalker:
Thanx for the help guys, though I am not totally annoyed at this bug, anything to help out the AI!(but it probally just doubles repair rate, I doubt it actually helps with build rate).
Will do with the 'must haves', fun line to play with.(playing around with ship designs that have 'component repair' as a must have right now, just think ships that repair themselves!).
Yes it DOES help with the build rate. AIs that do this get double-rate space yard bases.
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June 4th, 2001, 06:33 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Base Space Yard bug??
It also helps the build rate. I was thinking of having the AI build with 3+ yards to give it a boost. Unfortunately it would probably build WP or fighters it can't store 
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