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  #1  
Old June 3rd, 2001, 10:32 PM

Magnum357 Magnum357 is offline
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Default Re: Tale of A Ship Idea That Failed

I'm sorry, but I think I have to disagree with you. I think how it is now is more realistic and provides better game balance. First, It think it is more realistic because in my opinion, a clocked ship with minewarefare equipment (whatever that might be) would probably require active Emissions of energy (or whatever scanners and sensors use) to detect mines in space so the Mine component can destroy the mine. If you activated your ships specialized scanner equipment while clocked, enemy ships would be able to detect you at long distance and would make the clock useless. Secondly, if ships with cloaks were able to use mines effectily, it would give cloaked ships more advantages then uncloaked. Why build uncloaked minewarefare ships. To unbalancing in my opinion.
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  #2  
Old June 3rd, 2001, 10:44 PM

Marty Ward Marty Ward is offline
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Default Re: Tale of A Ship Idea That Failed

You would think if it was a known minefield that the ship would automatically un-cloak and sweep the mines.
I don't see why cloaked ships can't sweep for the AI. What is the differance between them moving, uncloaking, sweeping and cloaking in one turn and sweeping while cloaked. At the end of the turn they are still cloaked.
Hopefully this will be fixed soon as the AI needs all the help it can get regarding mines.
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  #3  
Old June 4th, 2001, 03:20 AM
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geoschmo geoschmo is offline
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Default Re: Tale of A Ship Idea That Failed

Shields don't protect you against mines? What sense does that make? Is that confirmed?

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  #4  
Old June 4th, 2001, 04:11 AM

Lerchey Lerchey is offline
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Default Re: Tale of A Ship Idea That Failed

Shields do not protect against mines. Shields are considered to be "tactical" components, and are only activated during combat. That's why they don't help against mines or damaging warp points. Armor never turns "on and off".

Lt. Col. John
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Old June 4th, 2001, 04:17 AM

Erhardt Erhardt is offline
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Default Re: Tale of A Ship Idea That Failed

ouch...This is news to me.

SO shield's do squat against mines?

Huh?
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  #6  
Old June 4th, 2001, 05:26 AM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: Tale of A Ship Idea That Failed

Well armour has to be good for something. Bit rough if shields have it over armour in every department.

The cloaked ships not sweeping sux a bit thou. In turned based it easy to decloak and recloak but there is no such luxury in simultaneous.

Askan
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[This message has been edited by askan (edited 04 June 2001).]
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Old June 4th, 2001, 07:00 AM
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Default Re: Tale of A Ship Idea That Failed

The whole issue, if cloaked ships should be able to sweep mines, is a question of balance. In SE III where you couldn't detect cloaked ships at all (you just could prevent them entering a sector cloaked) cloaked minesweeper made mines practically obsolete. In SE IV cloaking is very weak and can be defeated easily by system wide acting scanners. So I think it would not be unbalanced, if you allow cloaked ships to sweep mines.
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