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  #1  
Old June 4th, 2001, 05:26 AM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: Tale of A Ship Idea That Failed

Well armour has to be good for something. Bit rough if shields have it over armour in every department.

The cloaked ships not sweeping sux a bit thou. In turned based it easy to decloak and recloak but there is no such luxury in simultaneous.

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(my typing still sux)

[This message has been edited by askan (edited 04 June 2001).]
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  #2  
Old June 4th, 2001, 07:00 AM
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Default Re: Tale of A Ship Idea That Failed

The whole issue, if cloaked ships should be able to sweep mines, is a question of balance. In SE III where you couldn't detect cloaked ships at all (you just could prevent them entering a sector cloaked) cloaked minesweeper made mines practically obsolete. In SE IV cloaking is very weak and can be defeated easily by system wide acting scanners. So I think it would not be unbalanced, if you allow cloaked ships to sweep mines.
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Old June 4th, 2001, 06:01 PM

Saxon Saxon is offline
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Default Re: Tale of A Ship Idea That Failed

Minesweepers really upset me, so I am happy to hear that they can not cloak. Mines are an important part of the game, they stop it from being too fast flowing and letting the fleet that wins one key battle from trashing empires. I may have lost my fleet, but you still need to get through my static defenses and a nice, visible minesweeper is a nice target for my slowly rebuilding fleet to aim at.

Most of my combat support vessles have a mine sweeper or two thrown in with the point defense and supply modules. It is not as specialized as it could be, but it does make the ship more flexible in those unpredictable situations. It also makes me more comfortable when dropping into a new system or a system I expect to be mined.

What do people think of this jack-of-all trades approach?
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Old June 4th, 2001, 06:04 PM

Nitram Draw Nitram Draw is offline
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Default Re: Tale of A Ship Idea That Failed

Guess it depends on how many mines you run into
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Old June 4th, 2001, 06:10 PM
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Default Re: Tale of A Ship Idea That Failed

I suppose they could do it this way. Have a minsweeper auto-decloak when encountering a mine field, sweep the mines and then re-cloak, and you would recieve a message in your 'turn box' that a 'cloaked ship was detected in X sector, ' this could go along with a message that 'X mines were swept in X sector'.(which it currently doesn't I think, unless the mines were activated to do damage as well.)

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Old June 4th, 2001, 06:19 PM

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Default Re: Tale of A Ship Idea That Failed

Nitram,

I will admit the Jack of all Trades works better against the AI than my evil human friends. The AI doesn't create obscenly large feilds like a certain individual I know...

Quick question. Many small mines (harder to sweep them all) or a few big ones (putting larger holes in ships)? Which is better for killing folks. Related question. Do larger mines get swept first or is it random? Though bing that you could mix them, hoping to flood the minsweeper and still have some big ones to hurt people with.
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Old June 4th, 2001, 06:34 PM
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Default Re: Tale of A Ship Idea That Failed

quote:
(which it currently doesn't I think, unless the mines were activated to do damage as well.)

I got a little message about my minefield being swept & activated by cloaked ships once. Saw one little DN sitting on the wormhole licking its wounds, so I sent one of my DNs in to finish it off.
Boy was I ever surprised to see 10 more DNs decloak as I attacked!
Half a year of repairs later, my $100,000 DN is finally back in service .
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