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June 5th, 2001, 03:17 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Changes from 1.35 to current load...
I'm just guessing, but I imagine this means the AI will take measures (like stopping building ships and bases, and scrapping or mothballing ships) when its maintenance costs exceed this percentage of its income. Oh it should have but wasn't, and now it should be fixed.
;->
PvK
quote: Originally posted by God Emperor:
Richard,
Could you elaborate on item 3:
3. Fixed - AI was not following the "Maximum maintenance Percent of
Revenue" line correctly.
Thanks,
GE
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June 5th, 2001, 04:29 AM
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Private
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Join Date: May 2001
Location: Somewhere
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Re: Changes from 1.35 to current load...
Does this mean the patch is out? I can't find it???
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June 5th, 2001, 04:38 AM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: Changes from 1.35 to current load...
No this is just stating what the current beta load has in it.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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June 5th, 2001, 07:49 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Changes from 1.35 to current load...
quote: Originally posted by PvK:
I'm just guessing, but I imagine this means the AI will take measures (like stopping building ships and bases, and scrapping or mothballing ships) when its maintenance costs exceed this percentage of its income. Oh it should have but wasn't, and now it should be fixed.
;->
PvK
Yes, this was a problem noticed by the modders. They had cranked up their AI production levels to make them competitive but they were not stopping production when their maintenance costs hit the level set in the SETTINGS.TXT file, so their resources ran out and they became easily beatable. If they will now obey the limits properly, the production levels an be cranked up again in the AI files.
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June 5th, 2001, 12:48 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Changes from 1.35 to current load...
Excellent! Thanks for the update Richard! Looks like 1.38 fixes (Nos. 3,4,5 & 10) should really help out the modded (as well as the original) AI races. 
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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June 5th, 2001, 04:28 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Changes from 1.35 to current load...
quote: 6. Fixed - All designs in the Designs Window are now listed sorted by name.
I hadn't noticed this entry before now; thank you! This will really speed up managing my multiVersion designs.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 5th, 2001, 04:42 PM
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Private
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Join Date: Mar 2001
Location: New York, NY
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Re: Changes from 1.35 to current load...
Yay!
Fixes 2,3 of 1.37 should really help Play by Web. Can't wait to get it published so everyone can be on the latest Version.
Cheers,
Admiral
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Space Empires IV Play by Web
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