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June 15th, 2001, 09:25 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Changes from 1.35 to current load...
Some really important fixes in there. Thanks once again to Aaron for new code and to Shrapnel for this forum which, as the fix list clearly proves, is what keeps us fans so close to Malfador.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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June 15th, 2001, 04:23 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Thanked 4 Times in 4 Posts
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Re: Changes from 1.35 to current load...
Sweet. So now one should be able to build multiple QR-equipped planet creators and let them wander around, converting asteroid fields at will...
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-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 15th, 2001, 05:00 PM
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Private
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Join Date: Mar 2001
Location: New York, NY
Posts: 44
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Re: Changes from 1.35 to current load...
Hurrah! Thank you Aaron!!!
Can't wait for this one to be out.
Cheers,
Admiral
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June 15th, 2001, 06:15 PM
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Re: Changes from 1.35 to current load...
#7 - hah another exploit down the tubes...
#8 Thanks, maybe someday I will finish this game and have asteroid systems to use it on again...
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June 15th, 2001, 07:55 PM
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Re: Changes from 1.35 to current load...
v1.40 #3 - only troops and militia being fought. Does that mean that capturing an enemy planet will now result in the capture of weapon platforms and sats in cargo ? That would be nice!
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June 16th, 2001, 11:24 PM
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Corporal
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Join Date: Dec 2000
Location: Procyon III
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Re: Changes from 1.35 to current load...
This is great! Thanks to MM are in line.
__________________
Grand Admiral Dravis
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We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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June 17th, 2001, 06:34 PM
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Private
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Join Date: May 2001
Posts: 33
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Re: Changes from 1.35 to current load...
V1.40
2. Changed - Increased the shields and decreased the cost of the Massive Planetary
Shield Generator.
Hmmm... somebody must have read my post! This will help some AIs that actually build these things.
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