.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Closed Thread
 
Thread Tools Display Modes
  #1  
Old August 9th, 2004, 12:20 AM
Zapmeister's Avatar

Zapmeister Zapmeister is offline
First Lieutenant
 
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
Zapmeister is on a distinguished road
Default Re: Ermor in Battlefield 2nd Tournament game

Quote:
You would need the fatherland file to do this type of thing.
Are you sure? That was my point, really, that only the state of the game between turns can be stored in the ftherlnd file. Unit orders appear only in the .2h file, and it's hard to tell from the game state whether they were issued legally.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
  #2  
Old August 9th, 2004, 12:25 AM

Guest
 
Posts: n/a
Default Re: Ermor in Battlefield 2nd Tournament game

From my tweaking with 2h files, I have found they go corrupted or are overwritten by the fatherland file on turn generation. Though *concievably* (as in, a meteor is going to crash into the earth ... tommorow concievably) you might be able to change it and make it not be overlapped by the fatherland file turn generation or force it to generate a certain type or thing. But I don't know for sure and anything is possible.
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.