.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old August 10th, 2004, 12:09 AM

Evil Dave Evil Dave is offline
Corporal
 
Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
Thanks: 1
Thanked 13 Times in 2 Posts
Evil Dave is on a distinguished road
Default Re: How is cheating possible?

Quote:

That being the case, there's no defense short of server checking, and there's a lot of checking to do. The type and quantity of every asset a player apparently holds (gems, items, units etc) in the incoming 2h file has to be reconciled against the ftherlnd file, and that's not easy.
I'm not sure it's so bad. I think all the server needs to remember is how much stuff each player started with at the beginning of a turn, and then get a list of new stuff each player's moves created. If a list cost more than that player had, something's gone wrong. Alchemy makes the problem a bit harder, but I don't think dramatically so.
__________________
No plan survives contact with the enemy.
--Helmut von Moltke

Have too may pretender files to keep track of? Use catgod to view them.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.