.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 5th, 2001, 11:59 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: The Face of the Enemy (Destroy this Ship!)

quote:
Originally posted by Mordante:
...
4)“fighter combination attacks” – fighters to draw the big guns, yes, I could see that working – until he orders standard base ship designs to ignore them and lets the custom pdc’s engage the skirmishers! But a battle could be won that way I think.
....



After using this tactic with cheap-o fighters, you can switch to sending in fighters that can hurt ships (e.g. rocket pods). If he's told his PPB's to ignore them, they might be able to get through the PDC's. You can also send in cannon-fodder fighters and other seekers to absorb PDC fire from the bombers.

PvK
Reply With Quote
  #2  
Old June 6th, 2001, 12:50 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: The Face of the Enemy (Destroy this Ship!)

quote:
1)choice of battlefields/choke points – not an option I fear, I already have 3 maximum range (500ly) renewable (ie. Onboard repair) warp point constructors myself (each tied to a fleet) and I expect a similar capacity from my enemy. From my front line I can target his rear territory and I expect a similar advance from him when the time comes. Thus choke point defence (mines/satellites etc) will be irrelevant since the warp points will be newly placed. I can see able practical way to force the battle in nebulas either

Uhmm. Don't you know about the 10 WP limit?
Just like the "can't create stars if more than zero" thing, you can't add new WPs if theres already 10 in a system.

So activate those WP openers, and shield your systems by interconnecting them till no more WPs can be added.

Then, WPs cannot be opened into your territory, and you can force the enemy to travel through chokepoints.
Reply With Quote
  #3  
Old June 6th, 2001, 02:22 AM
Mordante's Avatar

Mordante Mordante is offline
Private
 
Join Date: Mar 2001
Location: brighton
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Mordante is on a distinguished road
Default Re: The Face of the Enemy (Destroy this Ship!)

re warp point limit - no, i didn't know that - very interesting and useful piece of knowledge - thanks ...

__________________
he who has relied least on fortune is established the strongest

Nicoló Machiavelli
Reply With Quote
  #4  
Old June 6th, 2001, 03:01 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: The Face of the Enemy (Destroy this Ship!)

Note on missiles and WMGs:

When I've been fighting the AI recently, I noticed them doing the infamous "missile dance" to my planet- i.e. they were FLEEING from the enemy while waiting for a recharge, then coming back to fire again.

Something to think on.

Oh, and bomb his main contstruction worlds, steal resources via intel.. etc. Remember that with plague bombs and smart bombs you don't have to hit more than once- and knocking out a spaceport in a system HURTS, if only until it can be rebuilt.

EDIT: BTW, if at all possible use Black Hole or Nebula bLasts on his stars. While the standard SD can't be blocked, it leaves behind remenats of planets that can be rebuilt. The black hole, when disappated.. leaves a blank space. They have to reignite the star, and no planets at all!

Phoenix-D

[This message has been edited by Phoenix-D (edited 06 June 2001).]
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old June 6th, 2001, 08:22 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: The Face of the Enemy (Destroy this Ship!)

Your enemy has ships with PPB each giving a damage of 250kT, isn't it? You have crystalline technology with crystalline armor III each reflecting 15kT damage to your shields. So if you build ships with at least 17 crytalline armors, which certainly is possible with baseships you can't be hurt by his weapons. Use yourself either shield depleting weapons plus any potent normal weapon or nullspace weapon. Of course he soon will change his ship design and use other weapons, which will penetrate your crystalline armor, but you will get time, which you can use to destroy his colonies.
Reply With Quote
  #6  
Old June 7th, 2001, 01:09 AM
Mordante's Avatar

Mordante Mordante is offline
Private
 
Join Date: Mar 2001
Location: brighton
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Mordante is on a distinguished road
Default Re: The Face of the Enemy (Destroy this Ship!)

Regarding;

"crystalline armour and massive guns" - the problem is that the armour doesn't pump the shields until it is damaged (assuming it survives the damage) and since the massive phased polarons are doing 250+ the armour belt is mostly destroyed at the first volley rendering later shield augmentation mimimal. I have seen crystalline armour clad ships work well against low damage organic cannons but not against massive endgame damage.

"hit and runs with starbase smart bombs and plague warheads" - is there any way to effectively program a ship to hit the planet in combat-mode once and then withdraw for a continued strategic move? Since the ship only needs one pass it's survival chances would be greatly enhanced by getting out of close proximity fast once it's paylaod strikes.

__________________
he who has relied least on fortune is established the strongest

Nicoló Machiavelli
Reply With Quote
  #7  
Old June 6th, 2001, 04:33 PM

Cyrus Cyrus is offline
Private
 
Join Date: Apr 2001
Location: Ocean City, NJ
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrus is on a distinguished road
Default Re: The Face of the Enemy (Destroy this Ship!)

One thing you can do to make the Engine Destroying weapons useful is put them on a smaller hull, like a destroyer. That gets a +25 to defense, put on stealth and scattering armor +30 to defense, put on ECM 3 +60 to defense, train the ship and fleet to max before using them +40 to defense. I haven't used engine destroying weapons with this strategy, but I've used PPB's at max range succesfully against battleship and dreadnought sized ships. They ended up having something like a 1% chance to hit even with a combat sensor.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.