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Old August 11th, 2004, 02:40 PM

rdouglass rdouglass is offline
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Default Re: SE5 - Strategies

Obviously the key is the combat engine, but I don't see how those withou scripting skills would not want the capabilities to be in the game. I mean, I don't mod AI's or do shipsets, but I sure appreciate those that do and I use them extensively.

If the combat engine had 'branch points' for each of the scenarios/strategies suggested, there could be a generic set of scripts for each of those scenarios just like there is generic AI's and shipsets. Also, those with the talent and / or ambition could script their own 'strategy module'. My interpretation (and hence my script) for Don't Get Hurt could vary slightly (or significantly for that matter) from yours.

Having a scripted combat engine should not preclude those without scripting knowledge to benefit from the system. But those of us that do, can and want to. Maybe your individual playstyle would benefit from just 'plugging in' one or two custom scripts on one of these great fan sites.

Game options should include a "Use Custom Scripts" option.

That's what I meant in my first post. Personally, I'd love to see it.
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