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August 12th, 2004, 06:57 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: are stealth units targeted by flames from afar..?
oh that's sad . i think that should be changed in the next patch because there is no way to wipe out clamhoarding scouts then other then by completely wiping out the nation who clamhoards or killing all their mages 
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August 12th, 2004, 06:12 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: are stealth units targeted by flames from afar..?
It wouldn't make much sense to me if Fires From Afar, which is described as striking military camps, would hit sneaking units.
If such scouts are hiding in a fortress when the fortress is beseiged, they will be trapped inside and killable.
I think it does make sense that scouts can hide and avoid such attacks.
For the clam-hording issue, I would tend to suggest a different change:
* Use of clams should only work for mages (minimum 1 magic level, or perhaps minimum 1 research point). Might also limit it to one clam effective per person (or not).
* Fever Fetish should only work on units which take damage from disease.
PvK
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August 12th, 2004, 06:38 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: are stealth units targeted by flames from afar
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person. 
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August 12th, 2004, 07:07 PM
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First Lieutenant
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Location: CA
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Re: are stealth units targeted by flames from afar
Quote:
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person.
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This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ... 
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August 12th, 2004, 10:32 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: are stealth units targeted by flames from afar
Quote:
Quote:
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person.
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This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ...
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yeah but this is no so serious issue since blood is better invested in vampires anyway
hm btw hidden scouts can't be targeted by assasination attempts too or ? so can a hidden scout be ever be the target of a horror attack then ?
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August 12th, 2004, 11:50 PM
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First Lieutenant
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Location: CA
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Re: are stealth units targeted by flames from afar
Quote:
Quote:
Quote:
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person.
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This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ...
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yeah but this is no so serious issue since blood is better invested in vampires anyway 
hm btw hidden scouts can't be targeted by assasination attempts too or ?
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I already said - no. He also can not be targeted by "send horror" spells. But the random horors attack would still find him, otherwise you could use any 20gp scout as a devil factory without any risk. That would be cheezy.
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August 12th, 2004, 11:56 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: are stealth units targeted by flames from afar
Quote:
Quote:
Quote:
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person.
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This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ...
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yeah but this is no so serious issue since blood is better invested in vampires anyway 
hm btw hidden scouts can't be targeted by assasination attempts too or ? so can a hidden scout be ever be the target of a horror attack then ?
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some people do look at the issues in a manner other than just min/max'ing
It doesnt make sense thematically which does matter to some of us. 
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August 13th, 2004, 02:36 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: are stealth units targeted by flames from afar
Quote:
yeah but this is no so serious issue since blood is better invested in vampires anyway
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maybe in the late game when you are winning the dominion race anyways, i think. Devils seem better for crushing the heathen in the middle.
In theory, you could pump near twice as many, given hammers, as you could vampires; besides earlier. It is, however, more trouble to organize these devil factories.
A VL can easily summon more of his kith as well as his kin.
Quote:
his would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice
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well, thematically, their sure ain't only one Devil...
;-)
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August 13th, 2004, 07:28 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: are stealth units targeted by flames from afar
Quote:
some people do look at the issues in a manner other than just min/max'ing
It doesnt make sense thematically which does matter to some of us.
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i was not fully serious
but i think that unkillable clams on stealth leaders are not a good idea . this is i think a bit unbalanced .
so you can't target the clams but only the clam producing industry . some nations have here a huge advantage , e.g. jotun , ermor , r'leh , atlantis while their clam industry is either quite tough and can survive 1-2 flames from the sky or almost can't be targeted at all because of underwater .
the problem is imho you are not very competetive in mp lategame when you can't do one of the 3 things good :
- bloodhunt largely (mictlan , abysia )
- clamhoard largely (especially r'leh , atlantis , ermor , arco , pythium )
- forge extreme cheap (ulm)
some nations can't do anything of the 3 good , e.g. machaka , vanheim , man . they have in common that they are good rushers . so in early game the normally wipe out some neighbors but in lategame their chances quickly dwindle because they have to fight against overwhelming enemy hordes + better equipped / stronger scs .
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