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August 12th, 2004, 07:30 AM
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Corporal
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Join Date: May 2004
Location: Oulu/Raahe, Finland
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Re: New Jotun theme: Muspelheim
That hue & saturation was nice.. units lack personality though, so I'm prepared to do em pixel by pixel.
I turned jotunheim gifs -> tga-files and tested. I get this kind of error message, "FSA: bad tga file". What could it possibly mean?
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Ïa Ïa Cthulhu Fhtagn!
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August 12th, 2004, 07:42 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: New Jotun theme: Muspelheim
Try uncompressing the tga file.
When you save the tga file in PSP8 (save as) there is a box called 'advance', press the button and an option appears. Click 'uncompressing tga'.
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August 12th, 2004, 11:49 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: New Jotun theme: Muspelheim
Also, check that it saves in 24Bit color, the game says it can use 32 as well, but everytime I tried it didnt work...
So go for 24!
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I'm in the IDF. (So any new reply by me is a very rare event.)
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August 12th, 2004, 04:47 PM
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Second Lieutenant
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Re: New Jotun theme: Muspelheim
Azhur, did you get my PM?
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August 13th, 2004, 07:40 AM
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Corporal
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Join Date: May 2004
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Re: New Jotun theme: Muspelheim
Quote:
Azhur, did you get my PM?
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Yep.. you're free to assist me.
Now a couple of coding problems:
- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?
-------------------------------------------------------------------------------------------------------------
[PROBLEM SOLVED]
- My new unique pretender, Surt, won't show up in the SC selection screen. Why is that?
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- How can I edit my pretender cost?
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Ïa Ïa Cthulhu Fhtagn!
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August 13th, 2004, 01:20 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
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Re: New Jotun theme: Muspelheim
Quote:
- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?
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Can you post an example of the writing codes? I don't got have that problem so I think I can assist you on that problem
best regards
Thilock
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August 14th, 2004, 03:40 AM
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Corporal
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Join Date: May 2004
Location: Oulu/Raahe, Finland
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Re: New Jotun theme: Muspelheim
Quote:
Quote:
- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?
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Can you post an example of the writing codes? I don't got have that problem so I think I can assist you on that problem 
best regards
Thilock
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Check the first page of my thread and there you'll see the code.
That logo sure looks fine, though somewhat reminds of your draconian one. Still very well crafted, I'll put it in use right away.. 
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Ïa Ïa Cthulhu Fhtagn!
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January 9th, 2005, 08:43 AM
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Corporal
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Join Date: May 2004
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Re: New Jotun theme: Muspelheim
All right guys I'm back on track with this mod.
Questions:
- What modding command do I use to define the cost of a pretender? I tried #pretendercost-command, but that didn't work out..
- Is a 64x64 pixel sized tga-file right when creating sprites for giants?
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Ïa Ïa Cthulhu Fhtagn!
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January 9th, 2005, 09:23 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: New Jotun theme: Muspelheim
It's #gcost
Enter the number on many points the pretender should cost.
From the Mod manual:
#gcost
The cost in gold. This is also the cost in design points for pretenders.[/i]
Read somewhere that a normal human unit is 32 pix high I dunno how wide. But I'm making the elf on 64x64 pix and the elf is 32 pix high so their are space to weapons and alike.
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August 13th, 2004, 04:14 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
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Thanked 28 Times in 16 Posts
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Re: New Jotun theme: Muspelheim
Azhur, here some samples. I made two, one without burnt sizes and one with.
256x64 pix banner
128x32 pix banner
Feel free to use them, or if you have anything else in mind then please tell
best regards
Thilock
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