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				August 13th, 2004, 12:15 AM
			
			
			
		  
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				Re: Phoenix TNZ
	
			 
             
			
		
		
		
		Actually I just thought of an exception.  I remember in the spectacular battles in DS:9 in the final season... a lot of "fighter-like" craft.  However, you don't really see widespread use of fighers at all outside of that.  In First Contact, you didn't see runabouts and shuttles flying around shooting the Borg.  (Maybe they were all assimilated, who knows).  At any rate, get rid of PD and missiles... or do this, just get rid of PD and make missile speed almost instantaneous or something, and make sure no other weapons can target seekers.   
 
The motivation behind this is that missiles use supply.  I wonder if you can alter the amount of supply a single missile shot does.  Why wouldn't Janeway always use torpedos?  Well the reason could be simulated by making missiles act as antimatter torpedos, which use up a lot of supply.  That way smaller ships would be designed with a lot of "phaser banks" to be economical. 
 
Maybe a way to make ships more cooler is to make ships very valuable.  As in, it takes the resources of a homeworld-esque planet to support the maintainence and build cost of a very large ship, like an "Enterprise" class ship. 
 
Also, ships in Star Trek rarely miss when firing, unless incapiciated somehow (nebula, etc)... perhaps you could get rid of to-hit modifiers entirely (give every race a talisman-like component at basic tech level).  It does take some of the mystery out of the game, but oh well... the only time I recall Star Trek ships missing when they don't want to is in those fighter battles in DS:9...   
 
The specialty weapons (ship capture, weapon overloading, engine overloading, armor bypassing, master computer destruction etc) could become more important (although how I haven't thought of)... How many times have you heard "target their engines" or "target their weapons array" or "lock on a tractor beam" rather than "blow the hell out of them Riker" in Star Trek?  Exactly.  Maybe these specialty weapons could become more efficient/prevalent at lower tech levels. 
 
There should be a lot of Star Trek Canon in it.  Have you seen one of the Last few Voyager episodes, where Janeway uses that armor that can let a shuttle take Borg cube shots?  I want that on my ship lol.  Shields seem to be the most important thing in Star Trek, and other than a few exceptions like above I think that shield technology should be important to research.   
 
Maybe you could make ships forced to put tons of shield components by making boarding parties ultra-cheap kilton wise.  Star Trek ships seem to have far more endurance than in other sci-fi series.  Maybe seeing an aft-fore-port-starboard shield generators, and auxillary shield generators, wouldn't be uncommon, and having a lone "phaser bank" or two would be the norm. 
 
Anyway I went crazy with my ideas.  Hope you will use some =D 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				August 13th, 2004, 12:22 AM
			
			
			
		  
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				Re: Phoenix TNZ
			 
             
			
		
		
		
		Oh, I thought of one more thing lol.  You rarely see genoicide in ST, and planet-destroying weapons don't seem to exist (other than the genesis torpedo).  I wonder if you could alter the massive planetary shield generator to have an obscene amount of shield points, like 99999999999999999 or something.  (Or if I remember my comp sci, 65536 lol)  Of course rename it to something like "Established Federation Colony" or whatever, because I don't actually remember starwars-esque planetary shielding. 
 
Of course that would unbalance weapon platforms.  But why have them?  Take out weapons platforms.  Then make planetary weapons the only weapons that can do enough damage to punch through the shield, and make them only mountable on huge "planet-killer" ships. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 13th, 2004, 01:50 AM
			
			
			
		  
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				Re: Phoenix TNZ
			 
             
			
		
		
		
		yeah, just my opinion late at night but these are good points I think - you didn't often see ships get bLasted to smithereens in ST unless they were fighting the borg or it was a large fleet engagement. One on one battles Lasted...forever. And ships rarely missed. Up the damage resistance, shield values, and to hit abilities, etc... and see how it plays out. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 15th, 2004, 07:44 AM
			
			
			
		  
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				Re: Phoenix TNZ
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 28th, 2004, 09:58 PM
			
			
			
		  
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				Re: Phoenix TNZ
			 
             
			
		
		
		
		Phoenix Mod Version 0.1[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img] 
http://www.shrapnelcommunity.com/thr...?Number=313982 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 29th, 2004, 02:57 AM
			
			
			
		  
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				Re: Phoenix TNZ
			 
             
			
		
		
		
		I think on just a breif look certian construction yards constuct WAY to fast. 
		
	
		
		
		
		
		
		
			
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				November 29th, 2004, 05:29 AM
			
			
			
		  
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				Re: Phoenix TNZ
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 29th, 2004, 07:37 AM
			
			
			
		  
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				Re: Phoenix TNZ
			 
             
			
		
		
		
		You'll find that you will be doing a lot of updates.  One update leads to another to another and pretty soon you've run out of numbers. 
		
	
		
		
		
		
		
		
			
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