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August 13th, 2004, 04:50 PM
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Re: Q&A Chat session with Aaron Hall. (On #se4)
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I'd say the first chat was a quallified success, but don't forget if you can't make it of failed to get your question asked, just post it here and I'll get it to Aaron.
Cheers!
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Only a qualified success??
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August 13th, 2004, 05:22 PM
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Re: Q&A Chat session with Aaron Hall. (On #se4)
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Only a qualified success??
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Of course; we've only witnessed one half of the entire event, you know  .
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August 13th, 2004, 07:09 PM
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Re: Q&A Chat session with Aaron Hall. (On #se4)
This blew my mind, although I know it is fluff:
<Malfador> Did I mention the System Map is 3D rendered as well? Nice spinning planets and all...
That will be neat
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August 13th, 2004, 07:14 PM
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Re: Q&A Chat session with Aaron Hall. (On #se4)
I also like that we will go back to SE3 style Intel and Research. It was one of the biggest turn-offs for SE4 for me for a long time. I downloaded the demo and kept on putting off getting it until Last year...
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August 13th, 2004, 07:39 PM
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Re: Q&A Chat session with Aaron Hall. (On #se4)
'Neat'? Not really. More like distracting, and a waste of CPU power. I hope it can be disabled to make SE V more playable on older systems. If he can allow 2D images to be used in combat rather than the 3D renderings I'd think he could disable this as well.
A good strategy game doesn't need fancy graphics.
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August 13th, 2004, 08:13 PM
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Re: Q&A Chat session with Aaron Hall. (On #se4)
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A good strategy game doesn't need fancy graphics.
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True, but it still benefits from them. 
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August 13th, 2004, 10:50 PM
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Join, join! It's the Last chance for you.
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August 13th, 2004, 11:36 PM
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Session #2 done! And even more juicy tidbits in this one. Fyron doesn't seem to want me to post my logs... shh, don't tell 
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