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Old August 17th, 2004, 01:29 AM
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Default Mod installs, use: What are Host and player needs?

Everyone,

MY PROBLEM:
Ive had trouble figuring out which mod installs players need - Host needs all mods installed, but players...?
ANd I dont know how/what SE4 uses its mod data nd its main data.

While I enjoy figuring things out on my own, I just dont have the time to slog through the forum on this anymore and would appreciate ALL help. I apologize if this info IS somewhere (please let me know!) - I just couldnt find it or was up too damn late to notice it...


WHAT IVE DONE SO FAR:
Ive setup FolderX for our scenario
Ive default installed these mods to SE4 root dir/folders:
DevNul
FQM Del
PvK Balance
ImageMod
NeoExp graphics
NoAI
Using TDM+FQM install instr I copied DevNul into FolderX and everything else atop it. No problems AFAIK.


QUESTIONS:
1) Besides the default mod installs, and copying everything into the FolderX, What do I need to copy into the SE4 root/main game folders, if anything?

2) I had them install PvK Balance on their end to build their races, but what do my players need as far as other mods installed on their end? (I gave them a zip of my completed FolderX - good/bad?)

3) A big part of my problem is I dont know how SE4 uses its mod data....is everything in FolderX used until somethings not there THEN SE4 goes to its root/main folders?

4) Where do the players empire files get stored now - the FolderX or main folder?


Thank you!
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