|
|
|
 |

August 18th, 2004, 02:14 AM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
MP Game - Faerun Folly
I've just restarted the game, because it had started to hang on the "Waiting for game info" box. Restarting seems to have cleared the problem, but Ermor (Catquiet) and Pangaea (djtool) will have to upload their orders again (restarting clears any orders received for the current turn).
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|

August 20th, 2004, 08:15 PM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: MP Game - Faerun Folly
The game has been restarted with a new turnaround of 48 hours with quickhost. All orders for the current turn uploaded before the restart will have been lost, so please check your turn.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|

August 25th, 2004, 03:00 AM
|
First Lieutenant
|
|
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: MP Game - Faerun Folly
So how about going back to 24 hour turns? It seems that none of the big nations ( Ermor, Jotunheim and R'lyeh ) need the time.
|

August 25th, 2004, 03:29 AM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: MP Game - Faerun Folly
Yeah, I'd vote for that too. Abysia is using the extra day this turn, but I didn't go to 48 hours originally until I had 2 votes for it. So unless someone other than Abysia votes to stay at 48, I'll put it back to 24 hours.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|

August 25th, 2004, 08:25 PM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: MP Game - Faerun Folly
Hmm, deafening silence. OK, I'll put it back to 24 hours at the next opportunity, i.e. when it won't involve trashing lots of current orders.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|

August 26th, 2004, 01:12 AM
|
Sergeant
|
|
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Faerun Folly
I'd prefer to keep it the way it is myself... I'm not having any trouble making the deadline at the moment, but not much is really going on in my corner of the world except internal stabilization, eventually a war is bound to break out and make the turns alot more time-intensive.
If some people really want to keep it 24QH, well thats the way the game was set up, and i dont want to be the sour grape holding everyone else back.
|

August 26th, 2004, 01:46 AM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: MP Game - Faerun Folly
Quote:
Cheezeninja said:
I'd prefer to keep it the way it is myself... I'm not having any trouble making the deadline at the moment, but not much is really going on in my corner of the world except internal stabilization, eventually a war is bound to break out and make the turns alot more time-intensive.
If some people really want to keep it 24QH, well thats the way the game was set up, and i dont want to be the sour grape holding everyone else back.
|
OK, I'll leave it how it is for at least another turn. It's only one vote, though, so unless someone else Posts a vote for 48 hours, I'll revert it to 24 hours later this week.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|