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August 18th, 2004, 08:46 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: MP Game - Live and Learn (newbie game)-running
Quote:
Thufir said:
Hope you enjoyed it while it Lasted - almost everyone's on the same province count now. Abysia looks ready to jump ahead tho - already getting 2 provs in a turn
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You know, even playing in SP, I have trouble getting provinces at a rate of 1 per turn, and you guys seem to have an indy setting of 8! Ouch. This means that you must be able to take indy provinces while taking next to no losses, which I find rather hard to do.
Just another sign of my newbie-ishness I guess.
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August 18th, 2004, 10:13 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
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Re: MP Game - Live and Learn (newbie game)-running
Quote:
deccan said:
You know, even playing in SP, I have trouble getting provinces at a rate of 1 per turn, and you guys seem to have an indy setting of 8! Ouch. This means that you must be able to take indy provinces while taking next to no losses, which I find rather hard to do.
Just another sign of my newbie-ishness I guess.
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Actually, at this point there's no difference between SP and MP, at all. It is tricky, and I'm still a newbie myself, but I'm beginning to work out how to do the opening expansion. One key is to make sure your initial army can do exactly what you just said - that is take indies with near zero casualties. A lot depends on which particular indies you go after, and estimating the toughness of a specific group of indies is an artform I'm still working on.
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August 18th, 2004, 11:45 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
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Thanked 6 Times in 5 Posts
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Re: MP Game - Live and Learn (newbie game)-running
Attack indies with scouts set to retreat. That should set you up for weighing they're strengths well enough. My personal bane are the hobbits with 'Lifetime protection' pacts. Those Imps just KEEP on COMING!
Yc
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August 19th, 2004, 12:41 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
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Re: MP Game - Live and Learn (newbie game)-running
Quote:
YellowCactus said:
Attack indies with scouts set to retreat.
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Excellent tip! I hadn't thought of that one. And I told them that those Mictlanese weren't all blood sucking parasites - that if you looked hard enough you find one that was downright honorable!
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August 19th, 2004, 10:48 PM
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Corporal
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Join Date: Mar 2004
Location: Eastern US Seaboard
Posts: 96
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Re: MP Game - Live and Learn (newbie game)-running
Quote:
Thufir said:
Quote:
YellowCactus said:
Attack indies with scouts set to retreat.
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Excellent tip! I hadn't thought of that one. And I told them that those Mictlanese weren't all blood sucking parasites - that if you looked hard enough you find one that was downright honorable!
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The dwellersss of the Sswamps don't believe the Mictlan propoganda. They only wish to sssacrifisse us upon their altarsss. They would do well to keep to themselvesss and do not bother the C'tissss.
__________________
"He clasps the crag with crooked hands;
Close to the sun in lonely lands,
Ringed with the azure world, he stands" - Alfred, Lord Tennyson
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August 20th, 2004, 11:26 PM
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Corporal
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Join Date: Mar 2004
Location: Eastern US Seaboard
Posts: 96
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Re: MP Game - Live and Learn (newbie game)-running
Hey everyone. I'm going to be out of town this weekend from tomorrow mid-day until Monday evening. That means that I'll have a couple of stale turns. I'll try to find a sub, just haven't had time yet. If I'm hosed when I return, well, I guess that's how it goes. Hopefully it's not that bad, though. 
__________________
"He clasps the crag with crooked hands;
Close to the sun in lonely lands,
Ringed with the azure world, he stands" - Alfred, Lord Tennyson
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August 21st, 2004, 12:21 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
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Re: MP Game - Live and Learn (newbie game)-running
The most successful opening expansion drives i know about are all either bless powered or SC powered. Once you get to alteration 3 there are a few pretender types that can start wiping out weaker (and sometimes stronger) provinces all by their lonesome with the right magic paths. My personal picks for this are the Void Lord and VQ, they both excell at early land expansion because of built in life drain (which helps ALOT with fatigue and even hp). Of course the VQ is exceedingly expensive to take, and the Void Lord is an underwater pretender and tritons would chew him up before he got a chance to raise his shields. A bunch of other pretender can do the early expansion, but they face more risk doing it.
*cough* Niefel Giants do pretty good at stomping indeps without casualties once you have about 5-6 of them plus your starting crew, which you might notice, looking at the charts.. *cough*
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August 21st, 2004, 12:28 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
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Re: MP Game - Live and Learn (newbie game)-running
Quote:
Schmoe said:
Hey everyone. I'm going to be out of town this weekend from tomorrow mid-day until Monday evening. That means that I'll have a couple of stale turns. I'll try to find a sub, just haven't had time yet. If I'm hosed when I return, well, I guess that's how it goes. Hopefully it's not that bad, though.
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No problem, you warned us about that before signing on - if no one objects, I can change this to 48h quickhost tomorrow morning. I would guess that making the change will restart the clock, in which case you won't stale at all.
Let us know whether or not you find a sub - I'll check this thread before I make the change tomorrow morning.
- Thufir
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