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Old August 19th, 2004, 05:00 PM
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Default Re: SE5 Ordnance Supply?

Quote:
Malfador Machinations said:
Hi All,

You need to be aware of a change in SE5. Resupply Depots will no longer generate an infinite amount of supply. They now generate a fixed amount per turn. Same goes for ordinance. This way you cannot resupply an entire fleet with just one Resupply Depot.

This makes the idea of having different ammo types for each weapon a bit more tricky. And the Resupply Depot cannot just give all of your weapons a full ammo load. There had to be a specific amount taken from the Resupply Depot and given to the ship. If you actually have to generate each ammo type, that will be a micromanagement nightmare.

Now I know that a single ordinance pool is not realistic. But I'm trying to add realism without adding micromanagement. In SE3, you just had a timer that counted down. So you could see very quickly how long a ship had. In SE4, this became supplies which required more management per ship since you needed to figure out how much supply would get you through. In SE5, the current design is supplies and ordinance, just so that ordinance firing ships have a slight detraction.

Ordinance firing weapons (specifically seekers) are one of the most powerful weapons. If they now require ordinance, and a new facility type to generate it, that makes them slightly less useful than energy weapons which just use supplies. The introduction of ordinance is just to offset these weapons a bit, and add in the possibility of running out of ordinance during a battle without your ship completely shutting down.

I am open to suggestions on changes to this design. However, I do not want to add anything that will add to the already high micromanagement requirements.

Aaron
Hmm, yeah, juggling even five types of ammunition could get hairy. And I can't think of an easy way to make it modable. Which doesn't mean you can't...
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