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Old June 7th, 2001, 03:03 PM
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dogscoff dogscoff is offline
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Default Re: Carriers/(Don\'t Get Hurt) in Strategic Combat

<LIGHT BULB>

I've just had a fantastic idea...

</LIGHT BULB>

Would it be possible to mod the following weapon:
-No/ low tonnage
-No/ low cost
-Direct fire
-Immediate reload
-Long range. Optimal value would have to be worked out by trial and error, perhaps increasing with tech to give better performances against higher- tech weapons.
-No supply usage
-Target ships, planets, fighters, sats, seekers
-I know zero damage is impossible so 1 damage at all ranges and a 1% chance of hitting.
-Available at start of game with no research needed. (attached to engines tech tree?)
-Max 1 per ship
-Available for ships only.

This weapon could be added to unarmed ships like colony ships, transports etc. The ship in question could then use "Max weapons range/ target nearest" to maintain a safe distance from attackers. If you get the range right this might work better than the "Don't get hurt/ Die like a dog in a pirhana pool" strategy.

Would this work? If you wanted you could explain it away with something like "The crew of the ship desperatly modify the engines to inflict tiny amounts of damage on an attacking ship"

Thoughts?

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "

[This message has been edited by dogscoff (edited 07 June 2001).]
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