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  #1  
Old August 21st, 2004, 01:40 PM

tesco samoa tesco samoa is offline
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Default Re: PBW - Loosers Who Quit

Primative.

I am disappointed Gozra made your list as well.

Gozra is a good PBW player to have in a game.

I also have a Do-Not-Join list and another list of Players who i think are great PBW players.



As for setting this up on PBW.

That will not happen. PBW has made it a few years now without a rating system. The current system will not have this functionality added.

The new PBW system. Perhaps it can be looked at from an autogenerated point of view. But again it still does not explain everything.

I feel it is better for players to keep their own opinions of players. And if some one joins a game who you feel is not a good pbw player then inform the game admin. They can chat one on one with the player in question and decide if they wish to give the benifit of the doubt to the said player. Or inform them that they do not want them in their game. I have seen a few emails that go along the lines of " I really would like to play in this game but player ****** is known to drop out without notice. "

Then I look at who sent it and decide... Hmm... who whould be better in my game.... send off a few emails. And make a choice.

Too me that is the best system.

P.S. G-Kim is a good player,
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  #2  
Old August 21st, 2004, 04:59 PM
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Karibu Karibu is offline
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Default Re: PBW - Loosers Who Quit

I have seen couple of players so far I am not willing to play anymore. Reason: not submitting turns and/or breaking home rules. Also players who quit (not informing anyway) after the first loss get into my list. However, I am happy to inform that there is not many names

I also agree that you learn more when losing that when winning.
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Old August 22nd, 2004, 09:08 AM
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Default Re: PBW - Loosers Who Quit

I'm in a game, as a long-time replacement player, that is no longer fun. I have kept playing, but it's really useless. One player has a much better racial setup than everyone else and is really powerful. He could easily eliminate my empire, but instead chooses to park large fleets on the suns in my systems and let my planets riot.

There are only four empires left, and the combination of the weaker three would not be strong enough to win the fight. I'm ready to declare a winner and leave the game, but the leader seems to want a different type of ending.

What would you do in this case??
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  #4  
Old August 22nd, 2004, 09:57 AM

tesco samoa tesco samoa is offline
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Default Re: PBW - Loosers Who Quit

inform the game owner and the other players. and declare that player the winner. People tend to forget that you can win a game without taking out everything around you.

If the game owner says fight it out then i would tell them to mark my empire dead so the computer can take over.

If they refuse. I would leave.
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  #5  
Old August 22nd, 2004, 10:27 AM
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Default Re: PBW - Loosers Who Quit

Quote:
tesco samoa said:
inform the game owner and the other players. and declare that player the winner. People tend to forget that you can win a game without taking out everything around you.

If the game owner says fight it out then i would tell them to mark my empire dead so the computer can take over.

If they refuse. I would leave.
If surrender is permitted, that is another way to say, "OK, you won. I surrendered." and leave the game without being a quitter. Just my take on it.
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  #6  
Old August 22nd, 2004, 02:29 PM
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Default Re: PBW - Loosers Who Quit

Of course you could organize a Quitters PBW game and invite everyone who's put their opinion out on this topic and slug it out for honor.

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  #7  
Old August 23rd, 2004, 11:48 AM

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Default Re: PBW - Loosers Who Quit


There is a related concept that I would also add to this thread, that I discovered the hard way.

In some games, when RL intrudes, a player will want to quit. That's fine, of course. But if done poorly, can lead to problems.

I was in one game where I was in such a situation - I was the #2 empire due to the surrender of another empire to me a bit before. The war that had resulted in that surrender was between myself and a number of allies (they did the hard work, and I just got smacked around) -- but the player surrendered to me not them. So, some turns go by, and RL is intruding on my gaming, and so I decided to get out of the game.

From the beginnging of the game my empire had cooperated closely with another empire, we were very close allies, and so forth. And, I was number two, and they were number, like, Last. So, when it came time for me to get out of the game, I thought a lot about it and I thought that if I were to merge my empire with theirs it would make sense from a roleplaying, historical, and strategic point of view.

Note to all: what you may think is perfectly clear from your perspective can be perceived very differently by other players.

When I did this, a couple players raised holy h*ll, got angry, and there were bad feelings. I put the game on hold, backed off my idea, and tried to explain my reasoning, but, really, my reasoning wasn't the problem, it was, I think, more the WAY in which I did it. In retrospect I should either have just opened up the empire for the AI or a replacement player, or slowly and moderately explained why I thought it was a good idea to merge the empires. After a while of listening to others get angry at me, I got defensive and p*ssy, and so I went ahead with my original plan and merged my empire with my ally and got out of the game.

I have always prided myself on my "honourable" approach to gaming - I won't backstab, break my word, start wars without cause, etc...and so when this happened I was very much taken by surprise by people's anger . The point being: even getting out of a game can go wrong if it is done poorly, which happened in this case.

In the end, I think it all worked out, since it gave the remaining players a chance to go to war and take over my former empire, which they had probably wanted to do for a while, but my point remains: quitting can be a touchy business, and it is better to not assume your reasons will sit well with others. Good rule of thumb is to not merge empires, even if it makes sense from your perspective.

Alarik
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