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  #1  
Old June 8th, 2001, 10:32 PM
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Default Re: AI Pathing Quagmire

Yep, Aristoi is right.
Please send this bug to Aaron. Although I'm pretty sure that he know this bug, always is good refresh their "to do" list!
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Old June 9th, 2001, 07:04 AM
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Default Re: AI Pathing Quagmire

I defenitely think this is a bug and should be reported again to MM. Probably it is connected / the same as the bug of the "dance" of ships in front of a warp point occupied by enemy ships. If the order of the ships was not specific to go to this warp point, but it is just on their way to somewhere else, they ship will move in front of the warp point till all their movement capacity is used. They will not attack, even if they easily could destroy the enemy.

[This message has been edited by Q (edited 09 June 2001).]
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Old June 11th, 2001, 07:18 PM
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Default Re: AI Pathing Quagmire

One way to implement this would be an option, either global or per-ship (or per ship class), that toggles on/off the "avoid enemy ships" pathfinding. For instance, maybe I only want attack ships to try moving into sectors with enemy ships; but transports should ALWAYS avoid encounters with enemy ships.

This would also require modifying the pop-up window that asks if you want to enter a sector with enemy ships; it would be nice to know how many & what kind of ships are in the sector before engaging in combat.
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