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  #1  
Old August 24th, 2004, 03:41 PM

wolfkinsov wolfkinsov is offline
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Default Re: Seige Question

Ah, so what is being said is numbers behind the walls make it so you can't harm the walls. I was not aware that it had any effect.
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  #2  
Old August 24th, 2004, 03:53 PM
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Morkilus Morkilus is offline
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Default Re: Seige Question

I've had the same thing with AI playing Ermor: Last turn I played he had 1060 units guarding his stupid castle, and my Knights of Avalon dealt no damage. What's the deal with Ermor, anyway? Don't undead take any upkeep at all? How am I supposed to beat them if I can't starve them out nor bust down the castle? Ah well, there are more immediate illithid concerns at the moment...

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  #3  
Old August 24th, 2004, 04:37 PM
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Arryn Arryn is offline
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Default Re: Seige Question

Quote:
Morkilus said:
Don't undead take any upkeep at all?
No.
Quote:
Morkilus said:
How am I supposed to beat them if I can't starve them out nor bust down the castle?
Magic, or eliminating the pretender via loss of his dominion. Neither of these is simple or easy.
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  #4  
Old August 25th, 2004, 11:30 AM

Vynd Vynd is offline
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Default Re: Seige Question

I find it hard to believe that 1060 units would inflict absolutely no damage on a castle. Mindless units count 1/10th normal defending against a seige, I think, so Ermor would need to have something like 10,600 men in there to keep the walls repaired. I suspect that the AI would attack you if it had a force that large.

I could be wrong, but my impression is that the only troops that count for seiging a castle are those that have their orders set to Seige. Troops under a commander who is patroling or site searching or defending do not count. Maybe this is why wolfkinsov and others are running into problems.
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  #5  
Old August 25th, 2004, 12:07 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Seige Question

Not all Ermorian troops are mindless. Soulgate spectral troops and shades are all capable of defending fortresses for example.
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