quote:
Originally posted by suicide_junkie:
Sattelite Groups too!
In fact, any group of units except mines should be formed into squads of X units, with X being set by the player.
[This message has been edited by suicide_junkie (edited 11 June 2001).][/b]
Satellites would work nice in a ring formation centered around a planet or warp point... say 6-10 locations and then fill them in to create the satellite Groups.
It would also be nice if the maximum tonnage would have the AI simply use hulls no bigger than that for a particular design, instead of simply not building them when there is a more advanced hull available.
That and the ability to use the name you designate for the ship type (like "attack ship 1" or similar in some mods) in Construction_Vehicles.txt so you can specify which types to build. Let the attack ship, defense ship, population transport, etc be defaults or something like that so if there isn't a specific entry for it then the AI will build them somewhat randomly.
Small ships can still be useful later in the game.
This is suggestion # 30 or so, right?
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"