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  #1  
Old June 11th, 2001, 12:54 PM

Dravis Dravis is offline
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Default Re: 20 suggestions for SE IV

#9 already is in the game(though you have to use the data files to creat warp points that have those properties).
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Old June 12th, 2001, 01:25 AM

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Default Re: 20 suggestions for SE IV

Another thing that I wish was in SE4 is the ability to split fighter groupes. That is #21(or the replacement for #9)?

[This message has been edited by Dravis (edited 11 June 2001).]
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  #3  
Old June 11th, 2001, 02:42 PM
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Default Re: 20 suggestions for SE IV

quote:
Another thing that I wish was in SE4 is the ability to split fighter groupes.
Sattelite Groups too!
In fact, any group of units except mines should be formed into squads of X units, with X being set by the player.

[This message has been edited by suicide_junkie (edited 11 June 2001).]
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Old June 11th, 2001, 04:05 PM

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Default Re: 20 suggestions for SE IV

I had e-mailed a suggestion to MM to change the Master computer to have the Ship Bridge, Crew, and Life Support abilities instead of the Master computer ability as the AI with then place the master computers on the design, but it would also require a programming change to change the min number on life support and crew to percentage (about 2%) like transports/carrier otherwise the AI will replace each of the components with a master computer.

#17 - Last week I happened to observe the pyrochette demand a planet as a gift from the orks as I checked in on them - orks got pissed and declared war though.
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Old June 11th, 2001, 07:35 PM

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Default Re: 20 suggestions for SE IV

quote:
Originally posted by suicide_junkie:
Sattelite Groups too!
In fact, any group of units except mines should be formed into squads of X units, with X being set by the player.

[This message has been edited by suicide_junkie (edited 11 June 2001).][/b]


Satellites would work nice in a ring formation centered around a planet or warp point... say 6-10 locations and then fill them in to create the satellite Groups.

It would also be nice if the maximum tonnage would have the AI simply use hulls no bigger than that for a particular design, instead of simply not building them when there is a more advanced hull available.

That and the ability to use the name you designate for the ship type (like "attack ship 1" or similar in some mods) in Construction_Vehicles.txt so you can specify which types to build. Let the attack ship, defense ship, population transport, etc be defaults or something like that so if there isn't a specific entry for it then the AI will build them somewhat randomly.

Small ships can still be useful later in the game.

This is suggestion # 30 or so, right?


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  #6  
Old June 11th, 2001, 08:54 PM
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Default Re: 20 suggestions for SE IV

quote:
It would also be nice if the maximum tonnage would have the AI simply use hulls no bigger than that for a particular design, instead of simply not building them when there is a more advanced hull available.
ISTR other people complaining that the can't get the AI to stop building the smaller ones when the larger hulls become available?

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  #7  
Old June 12th, 2001, 08:21 PM

Dravis Dravis is offline
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Default Re: 20 suggestions for SE IV

Another thing is if someone does not answer them they should get very mad. I almost never (the AI) respond to an other empire that wants something that I don't because it doesn't make them mad.
Is this idea number 31?
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