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August 25th, 2004, 12:00 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Space Food Empires!
Is there a D/L of this in one place? or do you need to do it in peices? 
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Kill em all let God sort em out
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August 25th, 2004, 12:06 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Space Food Empires!
So how is the status of your mod, Kwok ? How much time until release ?
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August 25th, 2004, 06:36 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Quote:
mottlee said:
Is there a D/L of this in one place? or do you need to do it in peices?
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No downloads yet.
Quote:
Ragnarok-X said:
So how is the status of your mod, Kwok ? How much time until release?
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I need to do the following things before it is playable in a meaningful way: - Finish adding weapons to components.txt
- Finish adding racial facilities to facilities.txt
- Finish off system type entries (nebula/storm/asteroid etc)
- Add racial trait units to vehiclesizes.txt
- Make simple "placeholder" images for racial ships
I've been working hard entering lots of data this Last week, so I expect the above to be done by the first week of Sept.
I also keeep a detailed excel file that contains an excellent overview of items in the mod including tech requirements, propulsion, weapon Ratings, and more. If you want to have a look at it, send me an e-mail.
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August 25th, 2004, 07:57 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Space Food Empires!
Kwok, have you heard of my Templatizer? It might ease some of your trouble with entering those massive amounts of data 
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The Ed draws near! What dost thou deaux?
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August 25th, 2004, 08:52 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Quote:
Ed Kolis said:
Kwok, have you heard of my Templatizer? It might ease some of your trouble with entering those massive amounts of data
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I'll give it a shot but it's mostly cut and paste work and I've been entering non-formulaic costs for many items so I don't know how useful it might be. 
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August 26th, 2004, 06:00 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Quote:
Captain Kwok said:- Finish adding weapons to components.txt
- Finish adding racial facilities to facilities.txt
- Finish off system type entries (nebula/storm/asteroid etc)
- Add racial trait units to vehiclesizes.txt
- Make simple "placeholder" images for racial ships
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Well strike off systemtypes - I've finished entering them at work today.
In total there are 100 completely new systemtypes.
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September 9th, 2004, 11:48 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: Space Food Empires!
Greetings.
I thought I'd share some works in progress:
The upper ship is a Carrot Imperial Scout Ship Type I (140kT), and the lower ship is a Carrot Imperium Patrol ship (180kT). The textures are in development and more details (windows, vents, etc) will be added of course.
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September 12th, 2004, 01:58 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Here is the completed Carrot Scout Ship, Type I.
The upper image is actual portrait size, and the lower image is zoomed a bit so you can see some of the smaller details. I didn't go too crazy with the details since it'd be mostly a waste of time as they'd never be noticed in the portrait.
The ship itself is just under 9 metres in length and carries a crew of 40. It's generally armed with 2 Retinol BLasters, which are visible in the image. The engines themselves are located aft and are enclosed mostly in the primary hull, as opposed to most other carrots ships, which have their engines mounted away from the hull.
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September 12th, 2004, 11:48 AM
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Colonel
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Join Date: Feb 2001
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Re: Space Food Empires!
COOL!!!  If nothing else relese the ship sets and AI for these..be cool to add these to one of the other mods or games 
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Kill em all let God sort em out
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