Re: Dammit
SC's can hardly avoid being hit. If this were not true, life draining would not be as paramount as it is now. Good or bad, you are going to have a hard time keeping your SC from getting fatigue and being hit.
On the topic of a lone SC being more brave than an SC who brought along some friends, it also makes *some* sense in that morale would be affected, to some degree, by seeing your fellow commanders fall in battle.
Otoh, I also find it somewhat frustrating that sending in a minor support squad with an SC is often more dangerous than sending him alone. Plus, it makes mage hit squads more tenuous as 30 mages can be routed by one incinerate/arrow/frozen heart/whatever.
Still, I wonder if it was intentional since it would have a good bit of affect on game balance. It would make mage hit squads much more powerful and reliable, thus helping certain nations a good bit (especially caelum but any mages who make use of cloud trap/teleport type spells).
- Kel
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