Quote:
The_Tauren13 said:
that would actually be really cool. i mean, that way you can always have a semi-balanced game vs the AI by modding it to be similar to your skill level
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I hadn't considered that particular application. Not a bad idea at all.
What I had in mind is such things that people complain about such as AI spellcasting behavior, AI troop-building preferences, that units commanded to attack the enemy's rear actually attack the rear (and not the rear of the closest unit), etc. etc.
Oh, and we could throw routing behavior into the pot while we're at it. [img]/threads/images/Graemlins/icon24.gif[/img]