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  #1  
Old June 11th, 2001, 08:33 PM

Nitram Draw Nitram Draw is offline
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Default Re: Repairs

If I need 4 people to operate my car I sell the bugger
I still think it is high, even taking pay into account, considering how advanced the techs are.
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  #2  
Old June 11th, 2001, 10:25 PM

jc173 jc173 is offline
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Default Re: Repairs

I have my doubts as to whether modern warships and aircraft have operational, maintenance, and personnel costs that run to 300% of the vehicle's cost every year. Granted a space craft would likely be more complex, but I think the relationships should be fairly close. But then again I suppose it depends on if you count only the crew and direct support personnel ie for a plane the flight crew, the plane captain, the maintenance crew etc. I suppose if you total up the indirect support costs it might be 25%, ie quartermasters, cooks, chaplains, JAG's, MPs for base security, construction engineers to maintain a base ad infiniti.
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  #3  
Old June 12th, 2001, 09:16 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Repairs

Don't frget to include fuel costs as well as replacement parts. And insurace for major repairs.
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  #4  
Old June 12th, 2001, 09:20 PM

Nitram Draw Nitram Draw is offline
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Default Re: Repairs

Somehow I have trouble imagining getting insurange on my Battleship! Heck I can barely afford my car insurance and I only had one fender bender
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  #5  
Old June 13th, 2001, 03:05 AM
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Default Re: Repairs

$5,000 a month on a $20,000 vehicle is quite steep, and I think the insurance company would go for it.
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Old June 13th, 2001, 03:31 AM

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Default Re: Repairs

The problem with trying to equate the game's maintenance to RL is you have hundreds if not thousands of uses for money. In the game, there are only two basic uses for resources, building ships and facilities and maintenance. To get the same RL effect of your monthy car payment and insurance as well as the hundred other things you could spend money on it needs to be distorted to cause the same pause and consideration you make spending your money. The fact that so much is being written about it shows that it is working pretty well. If it mirrored RW costs there would be little concern over whether you build this or that and what it costs as we have nothing else to spend it on. With it as it is there is RL concerns over costs exhibited by the amount of space used discussing mothballing and other tactics to reduce or keep costs down.
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  #7  
Old June 13th, 2001, 06:21 AM

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Default Re: Repairs

I agree the costs have to be elevated for playability's sake. It just seems counter intuitive on the face of it. In my mind I just assumed that the costs came from all the indirect support and infrastructure it costs to keep a military running and fighting.
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