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June 11th, 2001, 08:33 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Repairs
If I need 4 people to operate my car I sell the bugger 
I still think it is high, even taking pay into account, considering how advanced the techs are.
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June 11th, 2001, 10:25 PM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: Repairs
I have my doubts as to whether modern warships and aircraft have operational, maintenance, and personnel costs that run to 300% of the vehicle's cost every year. Granted a space craft would likely be more complex, but I think the relationships should be fairly close. But then again I suppose it depends on if you count only the crew and direct support personnel ie for a plane the flight crew, the plane captain, the maintenance crew etc. I suppose if you total up the indirect support costs it might be 25%, ie quartermasters, cooks, chaplains, JAG's, MPs for base security, construction engineers to maintain a base ad infiniti.
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June 12th, 2001, 09:16 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Repairs
Don't frget to include fuel costs as well as replacement parts. And insurace for major repairs.
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June 12th, 2001, 09:20 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Repairs
Somehow I have trouble imagining getting insurange on my Battleship! Heck I can barely afford my car insurance and I only had one fender bender 
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June 13th, 2001, 03:05 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Repairs
$5,000 a month on a $20,000 vehicle is quite steep, and I think the insurance company would go for it.
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June 13th, 2001, 03:31 AM
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Corporal
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Join Date: Nov 2000
Posts: 124
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Re: Repairs
The problem with trying to equate the game's maintenance to RL is you have hundreds if not thousands of uses for money. In the game, there are only two basic uses for resources, building ships and facilities and maintenance. To get the same RL effect of your monthy car payment and insurance as well as the hundred other things you could spend money on it needs to be distorted to cause the same pause and consideration you make spending your money. The fact that so much is being written about it shows that it is working pretty well. If it mirrored RW costs there would be little concern over whether you build this or that and what it costs as we have nothing else to spend it on. With it as it is there is RL concerns over costs exhibited by the amount of space used discussing mothballing and other tactics to reduce or keep costs down.
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June 13th, 2001, 06:21 AM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: Repairs
I agree the costs have to be elevated for playability's sake. It just seems counter intuitive on the face of it. In my mind I just assumed that the costs came from all the indirect support and infrastructure it costs to keep a military running and fighting.
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