Yay, questions.
Here is what I am thinking, but bear in mind nothing is set in stone till the game starts.
Maintenance. Yes, it would be an issue, by design. I will have to play around with some testing, but I am leaning towards having your base empire resource generation give you just enough to cover the maint on the bare bones ship that you get at game startup. The more advanced your ship gets, or the more ships you get, the more it will cost in maint, and the more you'll have to do to keep up with it. But I will make it so you have some chance of advancing in the game without getting choked to death paying your bills, that doesn't sound like fun. I merely want it to be one small part of the overall strategy.
Treaties with other players will give you some resources. But your empire resource generation will be so small (And all the other players too), that even 20% of that isn't going to be very much. You might make enough to support a couple extra frigates, but it's not like you are going to get rich off it.
I think it very likely that a mod will be needed for this. Mainly because I want to include stuff like a little captain avatar for all of you, pasengers, special cargo, etc. A lot of ideas will come fomr the various "Role play" mod ideas we kicked around on the forum months ago.
Missions, yes. Some things I can think would make good missions:
Go to system X and hunt down pirate raider.
Ferry Ambasador Zed to conference on Omnicron Prime.
Take medical supplies to stop plauge outbreak.
Escort colony ship travelling through dangerous par tof the quadrant.
Explore systems and sell star charts to Galactic Imperium.
All kinds of stuff really. These are just some ideas for start.
Boring AT? Well, it probably won't be for everyone, but I hope it's not boring. That's ok. I hope it becomes a popular way to play so someone else will run a game or two and I can try it out as a player.
