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August 26th, 2004, 04:56 PM
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Sergeant
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Join Date: Feb 2004
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Re: Anti-SC Army
Depending on how much they invest into buffing MR, a few mages casting charm/hellbind heart/control the dead/soul slay with a rune smasher and spell focus can be fun. Otherwise I like a bunch of demiliches with a skull staff and boots of quickness with some lifeless chaff in front of them (mechanical men or lifeless undead maybe) spamming drain life. Or enough illithids can eventually paralyze almost anything without ridiculously high MR. And once they're paralyzed you can chop them up with anything if they don't have astral shield/fire shield. If they do you probably need tougher troops or your own mini SCs.
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August 27th, 2004, 01:27 AM
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Corporal
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Join Date: Jul 2004
Location: Toronto
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Re: Anti-SC Army
spamming drainlife would be good, except its D4, making it tough to come by.
What about having a 6 casters do quickness and 4 frozen hearts. That's 120 armor negating non-resistable damage per round, with 100 precision. The range is crappy (20 i think), but after the third round, if you haven't routed, the SC should be pretty much dead (which is good, cos with only W1, they'd be close to exhaustion after casting it 4 times in two rounds). the real advantage is that W1 casters are really easy to come by, and almost every race has them (from a random). So it "should" be easier to get a group of W1 casters in midgame then a group of D4 casters.
Edit: if you recruited a sage every turn, by midgame you'd have enough sages with W1 to form an anti-SC group. Give them some undead or lifeless fodder, and you've got an insanely cheap SC killer!
Of course the counter to this would be to send other mini-SC or troops with the main SC. This would absorb some of the frozen hearts, and by the end you might not kill the guy you wanted to, if any... of course its easy to counter this counter: you just get more casters (12 W1 sages on this script can obviously take out twice as many SCs!)
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August 27th, 2004, 01:44 AM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
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Re: Anti-SC Army
Yes, but while drain life cannot be resisted by any means, many, many of the tough guys are immune to cold... and even when they are not, cold immunity is really easy to get.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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August 27th, 2004, 02:10 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Anti-SC Army
Mandragora, carrion beasts, ect. are also a very good counter. Leech works much like drain life but mages to cast it are much easier to come by.
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August 27th, 2004, 02:14 AM
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Corporal
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Join Date: Jul 2004
Location: Toronto
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Re: Anti-SC Army
i just tested it.. the frozen hearts, like anything else, can be easily resisted almost all the time with high magic resistance. I had a Wyrm sit there taking 20 frozen hearts per round, and with 26 MR and regeneration, it never lost any health.
ah well.. so much for that idea
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August 27th, 2004, 02:43 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: Anti-SC Army
Petrify and Drain life are the best Anti-Sc ranged spells i believe. Petrify because a success is instant death and a failure is still parylization. There's also a death magic item that gives the ability to cast drain life, and also makes the AI more willing/likely to cast it (skull standard?). Some sample armies might be...
Vanheim
Living statues to provide lifeless (important against life draining SC's) and tough support.
Van commanders to cast false horror (more lifeless support, thats also free)
This would be the front of your force that's used as a screen for several dwarfs casting summon earthpower then petrify over and over.
*OR*
Blood nations
A literal horde of vampires. They are immortal, undead (dont provide life), flying, and their attack is a lifedrain.
*OR*
Death nations
A group of D4 mages set to cast drain life/summon skellies/drain life/summon skellies/drain life. With a little skeleton chaff in front to keep them alive until their own skeletons are enough of a shield.
Pangea could also be very good at casting petrify, petrify, petrify, relief, etc... with maybe some living statues out front to hold the enemy up.
Basically i believe a SC killer army should attempt to include a combination of lifeless troops, because SC's feed on meatbags, and also a armor piercing non resistable spell. Prefferably petrify or drain life, although there are others that rely on the SC not having that resistance.
Alteration btw gets you both of my favorite anti-SC spells, plus a bunch of chaff spells, not to mention all the spells YOUR SC's should be using. Its my favorite path aside from possibly conjuration...or construction....or maybe thaumaturgy.... possibly enchantment for the Go*'s...wrath is nice too....and bloods not even a path, its more like a college of its own....sigh.
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August 27th, 2004, 03:45 AM
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Sergeant
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Join Date: Feb 2004
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Re: Anti-SC Army
Quote:
Cheezeninja said:
A literal horde of vampires. They are immortal, undead (dont provide life), flying, and their attack is a lifedrain.
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Actually, they aren't lifeless so they do provide life. But they are pretty decent units, esqcially if your opponent isn't using a staff of storms. One of the best ways to get SCs is to take them out before/while they're buffing. Devils and vampires can be pretty good at that depending how protected the SCs are.
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August 27th, 2004, 08:09 AM
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Corporal
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Join Date: Jul 2004
Location: Toronto
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Re: Anti-SC Army
hmmm.. do you think investing points into an Air9 Bless is worth it? It wouldn't work with every race, but if you had an army of sacred units that are almost immune to lightning, Wrathful Skies would become your best friend (gem income permitting). It seems like a big points investment though..
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August 27th, 2004, 10:15 AM
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General
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Join Date: Nov 2000
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Re: Anti-SC Army
Quote:
Cheezeninja said:
A literal horde of vampires. They are immortal, undead (dont provide life), flying, and their attack is a lifedrain.
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Undead do provide life when drained. It's only units that are specifically marked as lifeless that do not, and vampires aren't lifeless.
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August 27th, 2004, 10:13 AM
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General
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Join Date: Nov 2000
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Re: Anti-SC Army
Quote:
Lex said:
i just tested it.. the frozen hearts, like anything else, can be easily resisted almost all the time with high magic resistance.
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Magic resistance has no effect on frozen heart.
Quote:
I had a Wyrm sit there taking 20 frozen hearts per round, and with 26 MR and regeneration, it never lost any health.
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What other items and magic did you have on it to bring its magic resistance up to that level.
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