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  #1  
Old August 26th, 2004, 05:08 PM
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Default Re: Designable facilities in SE5!

Quote:
Lemmy said:
Hmm, does this mean we could also cloak planets?
You can cloak planets in SE4. You have to mod in a cloaking facility, but doing so is quite easy...
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Old August 26th, 2004, 05:12 PM

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Default Re: Designable facilities in SE5!

Wha? Since when?!

I remember talking about it a long time ago, but was told the cloaking ability doesn't work on facilities/planets.

[edit]
I knew i wasn't crazy
ooooold thread
I guess MM added it in a patch then...but still no unclaimed cloaked planets (cloaking without a facility)
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Old August 26th, 2004, 05:45 PM
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Default Re: Designable facilities in SE5!

Actually... stick a cloaking storm in the same sector, and the planet is invisible. I believe the bugs associated with that were fixed as well.
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Old August 26th, 2004, 06:35 PM
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Default Re: Designable facilities in SE5!

I'm having trouble thinking of how this would be used... Wouldn't you need "facility components" added. Lessee... wood, nails, doorknobs...

Also, most facilities just kind of have only one ability, so what design aspects would you add or upgrade. About the only things that come to mind are increased capability, and damage resistance - both of which can already be done by creating levels for each facility and upgrading as desired.

What am I missing?

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Old August 26th, 2004, 06:52 PM
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Default Re: Designable facilities in SE5!

He explicitly mentioned Proportions cities. He was not speaking of basic facilities such as Mineral Miners, Organics Farms, etc., but far more complex things. Certainly, you could make basic facilities. Or you could make more advanced ones. The choice would be yours.
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Old August 26th, 2004, 06:57 PM
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Default Re: Designable facilities in SE5!

Components exclusively for facilitie design. Now that is an interesting idea. I can see the learning curve for newbies becoming a lot higher.
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Old August 26th, 2004, 07:09 PM
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Default Re: Designable facilities in SE5!

I think that more complex isn't necessarily better. You have to keep the game accessible to new players. This would seem to be another layer of complexity.

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