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  #1  
Old August 26th, 2004, 11:59 PM
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Default Re: Texture comparison

Maybe a recolor to a reddish color on the bottom one.
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  #2  
Old August 27th, 2004, 10:25 AM
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Default Re: Texture comparison

Here is my rendering of TC's model with my own texture and background. (I turned his model into a 'skimmer' and placed it on a methane planet.)

while you wait for me to re-upload my rendering, here's an avatar Version of the pic...


And here is the big pic.. (again)



Cheers!

P.S. Comments welcome.

Edit: Grrrrr. Richard asked me to delete my Posts to keep the upload forum cleaner. but when I delete the post (after posting the 'uploaded pic' here.) it deletes the 'attachment' and the pic here gets killed. Grrrr. Got to re-upload now.
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Old August 27th, 2004, 10:50 AM
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Default Re: Texture comparison

Sweeeeeeeeeeeeet
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  #4  
Old August 27th, 2004, 01:22 PM
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Default Re: Texture comparison

Quote:
David E. Gervais said:
Stuff with a very nice picture.
*TerranC bows down in front of David Gervais and repeats 'I am not worthy' numerous times*
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Old August 27th, 2004, 03:27 PM
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Default Re: Texture comparison *DELETED*

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Old August 27th, 2004, 03:36 PM
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Default Re: Texture comparison

On the second one, I think the glossiness and blue mottle of the missile pods (or whatever those side things are) just don't go with the drab gray of the main hull. How about taking the blue and applying it more uniformly over the missile pods, and making the sheen consistent, either glossy or not, over the entire ship?
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  #7  
Old August 27th, 2004, 03:45 PM
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Default Re: Texture comparison

TC said,.."I know that there's a few people here who knows how to make some good textures from scratch; to those people, how can you add windows to a texture? (specifically, using photoshop 6?)"

Not a simple task, to get the windows in the right place the model needs a UV map and with this you can paint in the window glows manually. A second option is to create a small rectangle box and scale it down to the size you want. then give it a 'glowing' texture perhaps making it semi transparent and placing a light source inside it. then manually duplicate this and placing the box along the hull where you want the windows. The other way is to manually paint them on the finished rendering. Hard to make them look like part of the rendered ship.

Cheers!
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Old August 27th, 2004, 04:09 PM
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Default Re: Texture comparison

Well, he MUST have liked the avatar, David...look how fast he scarfed it up!

(I think it looked darn good, too!)
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  #9  
Old August 27th, 2004, 04:26 PM
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Default Re: Texture comparison

THIS is a (very quick) coloration of what I was talking about earlier. Something like this (of course, here I go on purple again...LOL):

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