Re: Q\'s about events
Yes, a lot of those Trigger and result types would be very usefull, too bad they don't work...
For your problem with the opening doors you might try and make a key available upon finishing a quest. (make a killed monster drop the key, or have some character sell it when you talk to him.
Triggering an event when the character is standing at a certain point is more difficult.. Maybe you can use a monster with a non-moving strategy, that mimics a door or other object.. (make a monster graphic that looks exactly like a closed door, if the character opens the door he actually kills the monster instead, which can be used as a trigger..
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