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August 27th, 2004, 06:08 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
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Re: Proportions Mod 3.0 available
Quote:
Atrocities said:
Thanks man. I am playing a game with Intimidator right now using this mod. Will it effect our saved games?
Also Inimitdor if you read this, I will try and be available for gaming at our normal time by the end of the week. Been very busy.
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Hi, missed our sessions
About this new Version, as I understand it, we can not use it for our current game.
See ya,
Inti,
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August 27th, 2004, 07:24 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod 3.0 available
Say Inti and Attro, what Version are you two playing?
If you want to add some new stuff to an ongoing game, I might be able to make you a special brew with at least some stuff, after I get the two new PBW games started and 3.1 out.
PvK
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August 27th, 2004, 08:07 PM
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Corporal
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Join Date: Aug 2004
Posts: 88
Thanks: 0
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Re: Proportions Mod 3.0 available
PvK, I have too much random information from the past 12 (!) hours of fiddling, to even post. But I just want to say, NP for my help and thanks for all this cool stuff you've given us
on the colonizers: Can you just get the hull to require (one of the) Colonizer techs? Is that possible?
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August 28th, 2004, 03:18 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod 3.0 available
The colony ship hulls _do_ require a colonizer module. The problem is, the AI can ignore requirements like that. I have a few ideas for how to get around this, though, one or more of which I think will probably work. I'll post results tomorrow.
PvK
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August 28th, 2004, 05:12 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod 3.0 available
Ok, I got the dang AI to use the right colony modules, without causing evil side effects. I had to use bogus AI tags, though. Grr.  Anyway, the Amon Krie AI will now research and build working colonizers, but I need to go edit all the others' dang AI design files... grumble.
PvK
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August 28th, 2004, 05:25 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod 3.0 available
Ok, done. Time for sleeeeep... 
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August 28th, 2004, 10:57 AM
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Corporal
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Join Date: Aug 2004
Posts: 88
Thanks: 0
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Re: Proportions Mod 3.0 available
Cool.
It was mildly difficult, but I did manage to get the AI to research colonizers in 1.2 years. But I completely scrapped that plan when I decided to get the AI to build Large Stations w/ Orbital SYs first. (Problem being that I can't seem to get the AI to design both 500kt and 1000kt SY stations at the same time... at least with the SY I).
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