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  #1  
Old August 27th, 2004, 06:08 PM
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Default Re: Proportions Mod 3.0 available

Quote:
Atrocities said:
Thanks man. I am playing a game with Intimidator right now using this mod. Will it effect our saved games?

Also Inimitdor if you read this, I will try and be available for gaming at our normal time by the end of the week. Been very busy.
Hi, missed our sessions

About this new Version, as I understand it, we can not use it for our current game.

See ya,

Inti,
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  #2  
Old August 27th, 2004, 07:24 PM
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PvK PvK is offline
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Default Re: Proportions Mod 3.0 available

Say Inti and Attro, what Version are you two playing?

If you want to add some new stuff to an ongoing game, I might be able to make you a special brew with at least some stuff, after I get the two new PBW games started and 3.1 out.

PvK
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  #3  
Old August 27th, 2004, 08:07 PM
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Default Re: Proportions Mod 3.0 available

PvK, I have too much random information from the past 12 (!) hours of fiddling, to even post. But I just want to say, NP for my help and thanks for all this cool stuff you've given us

on the colonizers: Can you just get the hull to require (one of the) Colonizer techs? Is that possible?
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  #4  
Old August 28th, 2004, 03:18 AM
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Default Re: Proportions Mod 3.0 available

The colony ship hulls _do_ require a colonizer module. The problem is, the AI can ignore requirements like that. I have a few ideas for how to get around this, though, one or more of which I think will probably work. I'll post results tomorrow.

PvK
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  #5  
Old August 28th, 2004, 05:12 AM
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Default Re: Proportions Mod 3.0 available

Ok, I got the dang AI to use the right colony modules, without causing evil side effects. I had to use bogus AI tags, though. Grr. Anyway, the Amon Krie AI will now research and build working colonizers, but I need to go edit all the others' dang AI design files... grumble.

PvK
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  #6  
Old August 28th, 2004, 05:25 AM
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Default Re: Proportions Mod 3.0 available

Ok, done. Time for sleeeeep...
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  #7  
Old August 28th, 2004, 10:57 AM
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Default Re: Proportions Mod 3.0 available

Cool.

It was mildly difficult, but I did manage to get the AI to research colonizers in 1.2 years. But I completely scrapped that plan when I decided to get the AI to build Large Stations w/ Orbital SYs first. (Problem being that I can't seem to get the AI to design both 500kt and 1000kt SY stations at the same time... at least with the SY I).
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