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  #1  
Old August 27th, 2004, 07:24 PM
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PvK PvK is offline
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Default Re: Proportions Mod 3.0 available

Say Inti and Attro, what Version are you two playing?

If you want to add some new stuff to an ongoing game, I might be able to make you a special brew with at least some stuff, after I get the two new PBW games started and 3.1 out.

PvK
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  #2  
Old August 27th, 2004, 08:07 PM
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Default Re: Proportions Mod 3.0 available

PvK, I have too much random information from the past 12 (!) hours of fiddling, to even post. But I just want to say, NP for my help and thanks for all this cool stuff you've given us

on the colonizers: Can you just get the hull to require (one of the) Colonizer techs? Is that possible?
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  #3  
Old August 28th, 2004, 03:18 AM
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Default Re: Proportions Mod 3.0 available

The colony ship hulls _do_ require a colonizer module. The problem is, the AI can ignore requirements like that. I have a few ideas for how to get around this, though, one or more of which I think will probably work. I'll post results tomorrow.

PvK
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  #4  
Old August 28th, 2004, 05:12 AM
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Default Re: Proportions Mod 3.0 available

Ok, I got the dang AI to use the right colony modules, without causing evil side effects. I had to use bogus AI tags, though. Grr. Anyway, the Amon Krie AI will now research and build working colonizers, but I need to go edit all the others' dang AI design files... grumble.

PvK
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  #5  
Old August 28th, 2004, 05:25 AM
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Default Re: Proportions Mod 3.0 available

Ok, done. Time for sleeeeep...
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  #6  
Old August 28th, 2004, 10:57 AM
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Default Re: Proportions Mod 3.0 available

Cool.

It was mildly difficult, but I did manage to get the AI to research colonizers in 1.2 years. But I completely scrapped that plan when I decided to get the AI to build Large Stations w/ Orbital SYs first. (Problem being that I can't seem to get the AI to design both 500kt and 1000kt SY stations at the same time... at least with the SY I).
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  #7  
Old August 28th, 2004, 03:28 PM
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Default Re: Proportions Mod 3.0 available

Quote:
TheDeadlyShoe said:
Problem being that I can't seem to get the AI to design both 500kt and 1000kt SY stations at the same time... at least with the SY I.
Name := Base Space Yard
Design Type := Base Space Yard
Vehicle Type := Base
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 500
Size Maximum Tonnage := 500

Name := Large Base Space Yard
Design Type := Base Space Yard
Vehicle Type := Base
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 1000
Size Maximum Tonnage := 1000

Entry M Type := Base Space Yard
Entry M Planet Per Item := ?? (your choice)
Entry M Must Have At Least := ??
Entry N Type := Large Base Space Yard
Entry N Planet Per Item := ??
Entry N Must Have At Least := ??
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  #8  
Old August 28th, 2004, 03:28 PM
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Default Re: Proportions Mod 3.0 available

Mmm, yes, getting them to build two kinds of orbital base will be a minor chore. It should be possible, but will need to use a named type of base with a specific size in the design file, matched with a request for the smaller one by name in the construction file.

PvK
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