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View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

 
 
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  #13  
Old August 28th, 2004, 03:05 PM
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Cainehill Cainehill is offline
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Default Re: Poll: morale and routing

Quote:
The_Tauren13 said:
since battlemages are far stronger and more useful than troops, losing half of them when you lose a battle would be a good thing; it would help balance that out. i mean, would you rather buy 20 militia or a mage? about the same cost,
but the mage is far more useful.
You really just don't get it, do you? The militia, when you buy them, are bought because they're disposable. It's the same reason the peasants were rounded up and levied historically : so they do do the dying, instead of the expensive, hard-to-equip-and-train archers, knights, halberdiers, etc.

And then battle plans are made, historically and in Dominions, to ensure that the peasants are the ones dying and not the commanders, knights, mages, etc.

If you think losing half your mages when you lose is a good thing, put them in front of your infantry and militia. Then you can lose your mages, which you think is a good thing, and the rest of us, who don't think losing our mages is a good thing, can continue to try and avoid having that happen.

Also note: Battle mages can and _do_ get wiped out in Dominions, if the opposing commander out-battles and out-thinks them. Try 11 out of 12, and 5 out of 6, mages and commanders killed in a battle between roughly equal forces.

But then, all you're concerned with is the fact that you think SCs and battle mages are over-powered and that the game is more fun for you without them.

To quote the US Army: Suck it up and drive on.
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