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  #1  
Old June 10th, 2001, 05:22 AM

Dr Strangelove Dr Strangelove is offline
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Default What\'s up with missles and torpedoes?


It appears to me that there is no missle or torpedo worth obtaining beyond the class 5 capital missle. There are faster missles and there are missles with a slightly higher fire rate, but they're all weaker than the capital missle. I don't understand why MM put them in the game. Can someone enlighten me?
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  #2  
Old June 10th, 2001, 05:30 AM

rdouglass rdouglass is offline
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Default Re: What\'s up with missles and torpedoes?

quote:
Originally posted by Dr Strangelove:

It appears to me that there is no missle or torpedo worth obtaining beyond the class 5 capital missle. There are faster missles and there are missles with a slightly higher fire rate, but they're all weaker than the capital missle. I don't understand why MM put them in the game. Can someone enlighten me?



Plasma missles have speed and distance over the Cap's....
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Old June 10th, 2001, 05:43 AM

Marty Ward Marty Ward is offline
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Default Re: What\'s up with missles and torpedoes?

Some also have faster reload times.
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Old June 10th, 2001, 07:46 AM

Aristoi Aristoi is offline
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Default Re: What\'s up with missles and torpedoes?

The distance advantage alone is usually enough in my mind. Especially in tactical combat, where the AI can be expected to fly directly at you (and therefore your missiles).

If you're playing humans, though, beware the dreaded Point Defense Ship. Nothing ruins a beautiful missile salvo like one of those.
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  #5  
Old June 10th, 2001, 05:19 PM
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Default Re: What\'s up with missles and torpedoes?

quote:
There are faster missles and there are missles with a slightly higher fire rate, but they're all weaker than the capital missle.
A faster missile is harder to run away from, and sometimes can get through point defenses by not giving an extra chance to fire on it. (This can be critical for large salvos.)

The faster fire rate missiles can do more cumulative damage over time (3 reload 2s vs. 2 reload 3s per 6 turns).

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  #6  
Old June 11th, 2001, 12:47 AM
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mottlee mottlee is offline
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Default Re: What\'s up with missles and torpedoes?

quote:
Originally posted by Aristoi:


If you're playing humans, though, beware the dreaded Point Defense Ship. Nothing ruins a beautiful missile salvo like one of those.



HEHE!



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  #7  
Old June 11th, 2001, 01:15 AM

Dr Strangelove Dr Strangelove is offline
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Default Re: What\'s up with missles and torpedoes?


Yes, but I believe that they should have put a missle or torpedo that's both more lethal and faster and/or has a longer range and/or has a faster reload time somewhere along the line of development.
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  #8  
Old June 11th, 2001, 01:42 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: What\'s up with missles and torpedoes?

quote:
Yes, but I believe that they should have put a missle or torpedo that's both more lethal and faster and/or has a longer range and/or has a faster reload time somewhere along the line of development.

The Speed/reload abilities come with different missile types: plasma/seekerspores/CSM

The damage and range come with higher tech levels in each of the missile areas.
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Old June 11th, 2001, 02:26 AM

javaslinger javaslinger is offline
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Default Re: What\'s up with missles and torpedoes?

Is it just me or are torpedo's basically worthless? Why would you possibly want them over missiles?

Ken
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  #10  
Old June 11th, 2001, 02:55 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: What\'s up with missles and torpedoes?

quote:
Is it just me or are torpedo's basically worthless? Why would you possibly want them over missiles?

A) They fire every two turns
B) They cannot be shot down by PointDefence
C) Their damage occurs right away, preventing the enemy from firing an extra volley (or two) while you wait for the missile to arrive.
D) They do 56% more damage: 1.25 vs 0.8 (damage per turn per Kt space)
E) All of the above

Take your pick.

Most mods also give them a bonus ToHit, since a torpedo could seek somewhat more than a beam, somewhat less than a full missile.



[This message has been edited by suicide_junkie (edited 11 June 2001).]
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