.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 11th, 2001, 01:15 AM

Dr Strangelove Dr Strangelove is offline
Private
 
Join Date: Apr 2001
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Dr Strangelove is on a distinguished road
Default Re: What\'s up with missles and torpedoes?


Yes, but I believe that they should have put a missle or torpedo that's both more lethal and faster and/or has a longer range and/or has a faster reload time somewhere along the line of development.
Reply With Quote
  #2  
Old June 11th, 2001, 01:42 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: What\'s up with missles and torpedoes?

quote:
Yes, but I believe that they should have put a missle or torpedo that's both more lethal and faster and/or has a longer range and/or has a faster reload time somewhere along the line of development.

The Speed/reload abilities come with different missile types: plasma/seekerspores/CSM

The damage and range come with higher tech levels in each of the missile areas.
Reply With Quote
  #3  
Old June 11th, 2001, 02:26 AM

javaslinger javaslinger is offline
Sergeant
 
Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
javaslinger is on a distinguished road
Default Re: What\'s up with missles and torpedoes?

Is it just me or are torpedo's basically worthless? Why would you possibly want them over missiles?

Ken
Reply With Quote
  #4  
Old June 11th, 2001, 02:55 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: What\'s up with missles and torpedoes?

quote:
Is it just me or are torpedo's basically worthless? Why would you possibly want them over missiles?

A) They fire every two turns
B) They cannot be shot down by PointDefence
C) Their damage occurs right away, preventing the enemy from firing an extra volley (or two) while you wait for the missile to arrive.
D) They do 56% more damage: 1.25 vs 0.8 (damage per turn per Kt space)
E) All of the above

Take your pick.

Most mods also give them a bonus ToHit, since a torpedo could seek somewhat more than a beam, somewhat less than a full missile.



[This message has been edited by suicide_junkie (edited 11 June 2001).]
Reply With Quote
  #5  
Old June 11th, 2001, 05:25 AM

sunzoner sunzoner is offline
Private
 
Join Date: May 2001
Location: Somewhere
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
sunzoner is on a distinguished road
Default Re: What\'s up with missles and torpedoes?

The speed-firepower trade off is consistent as in RL.
The further a missile/torp flies, the weaker the firepower.
The icbm is a missle that carries very little firepower, except the Nuke type.
Thus the torp having a better reload rate and a faster speed needs to be weaker in term of firepower.
The decision is for the user/player to choose between getting too close or fire from a distance.
Granted that the US is going into long/extreme-long range weapons, I say the long distance-weak firepower weapons is popular in RL.
Reply With Quote
  #6  
Old June 11th, 2001, 02:40 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: What\'s up with missles and torpedoes?

quote:
Thus the torp having a better reload rate and a faster speed needs to be weaker in term of firepower.

Not really,
The torps have better damage if you include reload considerations.
The torps have infinite speed and cannot be shot down.

BUT,
The Torps can miss,
The torps have very short range (compared to missiles)

The reload rate is already factored in to the damage rating I gave, so you can't count it as another advantage.
Reply With Quote
  #7  
Old June 11th, 2001, 03:06 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: What\'s up with missles and torpedoes?

General Suicide_Junkie Sir, I thought you were US time - you're not normally on the forums at this time of day. Don't you sleep?

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.