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August 29th, 2004, 05:29 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: gameplay: How to stop drones ?
There is somewhat of a bug with drones in that if the drone is rammed, the warhead does not "go off" to contribute to the damage. The warhead only "goes off" if the drone does the ramming, not the other way around. This is true even if the target is the correct type (i.e. an anti-ship drone being rammed by a ship). The mass of the warhead is used in the ramming damage calculation, though. Drones definitely have problems in SE4. Hope they are more useful in SE5.
Slick.
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Slick.
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August 29th, 2004, 05:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: gameplay: How to stop drones ?
Isn't that how ship warheads have always worked? I don't think it is a bug...
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August 29th, 2004, 05:49 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: gameplay: How to stop drones ?
R-X, how much hitpoints each drone has (average)?
Btw, it's the Star Trek Mod, and PD power is significantly reduced there.
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August 29th, 2004, 06:10 PM
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Brigadier General
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Join Date: Apr 2002
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Re: gameplay: How to stop drones ?
Well in the real world, when a fighter/ship/tank "rams" an anti-fighter/anti-ship/anti-tank missile, the warhead goes off. I think it is a bug.
Slick.
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Slick.
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August 29th, 2004, 08:01 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: gameplay: How to stop drones ?
Quote:
Slick said:
Well in the real world, when a fighter/ship/tank "rams" an anti-fighter/anti-ship/anti-tank missile, the warhead goes off. I think it is a bug.
Slick.
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Not necessarily. Haven't you seen The Hunt for Red October?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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August 29th, 2004, 08:27 PM
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Private
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Join Date: Feb 2004
Location: Ohio
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Re: gameplay: How to stop drones ?
That depends entirely on the situation; the only one i can think of that would be a "hit" even if it went off nearby is a anti-aircraft missile (because of things being sucked into the intake, perforating the wings, etc).
Most anti-armor type missiles arne't just a big ball of boom: thier a bit more finesse then that. If they go off without contacting the armor (or even the *right* armor, in some cases), they won't do as much damage, with much of thier energy being wasted.
That's why aircraft carriers have those phalnax guns - they don't have much range, but it's enough to safely explode the missile without endangering the ship. By the same token, if you could turn the ship so that a heavily armored peice would be the contact point, you'd probably at least reduce it's effectiveness.
Not to mention, if the warhead is of a complex enough type it might need armed before it even *could* detonate (like with a binary agent, or some kind of physics thing)
just a thought,
deth
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August 30th, 2004, 01:47 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: gameplay: How to stop drones ?
Quote:
aiken said:
R-X, how much hitpoints each drone has (average)?
Btw, it's the Star Trek Mod, and PD power is significantly reduced there.
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Right, it is the Star Trek Mod.
And PvK, its not that his drones are so hi-teched, there are size 140 drones, but due to the warp engines each ship/vessel moves friggin fast in the Mod. So in fact a speed 11 drones is not really THAT advanced (though not ourdated, too).
As mentioned the drones can take approx 200 damage, while ONE of my weapon platforms (with 4 shields which give 100 shield point) can take approx 400 shield damage and maybe another 200 normal damage.
So in fact they can take 600 damage each, still a drones INCOMING with speed 11 or 12 which will do 1200 damage and cannot be stopped since i dont get a chance to fire at them is pretty impressive...
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August 30th, 2004, 01:49 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: gameplay: How to stop drones ?
Uh yeah just a minor addition: Since that game was my third PBW game i did a lot of mistakes end right now get a total of 12000 research points :[
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