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Old August 29th, 2004, 06:10 PM
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Slick Slick is offline
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Default Re: gameplay: How to stop drones ?

Well in the real world, when a fighter/ship/tank "rams" an anti-fighter/anti-ship/anti-tank missile, the warhead goes off. I think it is a bug.

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Old August 29th, 2004, 08:01 PM
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Default Re: gameplay: How to stop drones ?

Quote:
Slick said:
Well in the real world, when a fighter/ship/tank "rams" an anti-fighter/anti-ship/anti-tank missile, the warhead goes off. I think it is a bug.

Slick.
Not necessarily. Haven't you seen The Hunt for Red October?
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E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
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Old August 29th, 2004, 08:27 PM

Deth B0y Deth B0y is offline
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Default Re: gameplay: How to stop drones ?

That depends entirely on the situation; the only one i can think of that would be a "hit" even if it went off nearby is a anti-aircraft missile (because of things being sucked into the intake, perforating the wings, etc).

Most anti-armor type missiles arne't just a big ball of boom: thier a bit more finesse then that. If they go off without contacting the armor (or even the *right* armor, in some cases), they won't do as much damage, with much of thier energy being wasted.

That's why aircraft carriers have those phalnax guns - they don't have much range, but it's enough to safely explode the missile without endangering the ship. By the same token, if you could turn the ship so that a heavily armored peice would be the contact point, you'd probably at least reduce it's effectiveness.

Not to mention, if the warhead is of a complex enough type it might need armed before it even *could* detonate (like with a binary agent, or some kind of physics thing)

just a thought,
deth
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