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June 11th, 2001, 09:15 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Fighter questions
Have you tried the Dev mod with the Assault Bomber and mounts for fighter weapons? The Cue Cappa designed fighters that do 250 damage each. Couple of 10 stacks of them will get your attention!
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June 11th, 2001, 09:49 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Fighter questions
quote: Originally posted by DirectorTsaarx:
I've heard the organic weapons do well on fighters, too, but I've never played an Organic race...
Yeah, that Organic Tech has that nasty little "Electric" weapon that does like 30 damage at 2 spaces every turn or 2 (I think). I'm at work so I don't have the details handy, but ISTR it being the best weapon for fighters (IMO).....
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June 12th, 2001, 04:09 AM
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Re: Fighter questions
Ouch! I did not realize there were fighter weapons for the race specials! I guess I better check that out because in my game I am up against :
Pyschic - Abbidon, Cue Cappa
Crystallurgy - Cryslonite, Phong, Piundan
Religious - Narn
Temporal - Pyrochette, Sallegra
Propulsion - Rage, Sergetti
Organic - Ukra Tal, Xi Chung
nothing so pushovers ? - Amonkrie, Colonials, Drushocka, Eee, Krill, Sergetti, Toltayan, Toron
I was only going to build 7 pd battle cruisers times 80 locations. Looks like I better make that 14 - two per starbase defense base.....
[This message has been edited by LCC (edited 12 June 2001).]
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June 12th, 2001, 05:06 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
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Re: Fighter questions
quote: Originally posted by rdouglass:
Yeah, that Organic Tech has that nasty little "Electric" weapon that does like 30 damage at 2 spaces every turn or 2 (I think). I'm at work so I don't have the details handy, but ISTR it being the best weapon for fighters (IMO).....
Small Electric Discharge, range three, damage 20, rate 1, size 3kT. I remember that one's stats by heart, since I use it so much. I'm not sure about price, but it's the best fighter weapon in terms of damage per turn per kT. Plus it has the longest range among fighter weapons. Favorite design has two variations: Large fighter, 8xengines, 1xshield, 2xSmTDB, 1xSmED, afterburners; or same design only 1xSmTDB, 2xSmED. Kill the shields, then kill the stuff under them 
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June 13th, 2001, 01:51 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Fighter questions
quote: Originally posted by Will:
Small Electric Discharge, range three, damage 20, rate 1, size 3kT. I remember that one's stats by heart, since I use it so much. I'm not sure about price, but it's the best fighter weapon in terms of damage per turn per kT. Plus it has the longest range among fighter weapons. Favorite design has two variations: Large fighter, 8xengines, 1xshield, 2xSmTDB, 1xSmED, afterburners; or same design only 1xSmTDB, 2xSmED. Kill the shields, then kill the stuff under them 
Sorry, forgot the stats. I haven't played as Organic in a while - I've since grown to favor Religious for the Talisman and it's 100% hit rate. Sure puts a damper on the to-hit fighter bug. But, yeah, that electric thing IS the best fighter weapon IMO also....
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June 12th, 2001, 07:43 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
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Re: Fighter questions
I usually play temporal and in regards to ftrs, I usually put them into Groups of 25-30
I mix 10- small w/time distortion, 15 rockets, for small, this way after rockets fire the others protect and still can fire.
These are with small, With Med ftrs, I mix same amounts with one group carrying time distortion, 1 group with torpedos. I also mix in a large group or 2 of 20-30 small ftrs with just rockets, after they fire, they split, but if they hit they do damage if not destroy the ship they target. I usually mix my Groups together except for those that only fire rockets.
As for PD's, with temporal I fit BC's with loads of dime distortion, they not only hit ships every turn but also ftrs, in fact I found them more effective then the pd's. i always include at least 2 of these with my fleets and put at least 1 time distortion on each ship. They are also excellent on WP's and BS's they hit ships and ftrs. They don't hit seekers tho so you still need some
pd's if you are against seeker type opponents.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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