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  #1  
Old August 30th, 2004, 03:51 PM

Ozymandias Ozymandias is offline
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Default Re: Dominions II In-Game Typos

I got male adjectives with Well of Misery for a female pretender.
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  #2  
Old August 31st, 2004, 10:57 AM
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Default Re: Dominions II In-Game Typos

WAYMARKER POST

PATCH 2.13 --> here on out
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  #3  
Old September 7th, 2004, 06:19 AM
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Default Re: Dominions II In-Game Typos

Not serious typos as such but I have discovered the following ones.


Additional effects associated with various weapons:

Unconsiousness --> Unconsciousness.
Area1 holyfire --> Area Holyfire

Various effects are spelled inconsistently, with all of the words capitalized in some, only some words capitalized in others and no words capitalized at all in others (e.g. crusherknack, Extra chest wound, Fire Bonds). If mod commands are case sensitive, this might be an issue in making mods when weapons are added (assuming special effects can be added to weapons in the first place). A good fix would be to just capitalize all words except prepositions and "and" in the relevant places.

Edi
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  #4  
Old September 15th, 2004, 01:43 AM

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Default Re: Dominions II In-Game Typos

Atlantean scout has no description text.
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  #5  
Old September 15th, 2004, 03:56 PM
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Default Re: Dominions II In-Game Typos

The Witch is said to require both a Laboratory and a Temple, but only the Laboratory is actually needed. The Witch in question was recruited in a Hidden Forest, and has one Earth and one Nature.

Speaking of the Atlantian Scout, this unit is also the standard scout for R'lyeh. Is it intended to be so?
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  #6  
Old September 16th, 2004, 07:34 AM
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Default Re: Dominions II In-Game Typos

The description of the Moloch says he will "make its inhabitants slaughter one other". It should be "one another".
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  #7  
Old September 16th, 2004, 08:18 AM
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Default Re: Dominions II In-Game Typos

Quote:
Alneyan said:
Speaking of the Atlantian Scout, this unit is also the standard scout for R'lyeh. Is it intended to be so?
I think so. R'lyeh uses enslaved Atlantian troops, like the slave troopers and meteorite guards, so why not Atlantian scouts? Saves the trouble of making a separate scout unit for them. After all, most nations have the same scout unit, monster #426, it's just been defined into their unit selections. I suppose the reason the Atlantian scout doesn't have a description text is that R'lyeh and Atlantis are supposed to be mortal enemies and it'd be difficult to come up with a short description that was nation-specific and accommodated both nations at the same time. I suppose I could try and write one and forward that to Illwinter to see if they think it's good enough to be included in the game.

Edi
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  #8  
Old September 21st, 2004, 09:39 AM

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Default Re: Dominions II In-Game Typos

Ok, this annoyed me. The "Power of the Eye" scenario says:

"The player who takes control over the Desert Eye or the Void Gate wins."

This is a lie! I just started playing the scenario SP as Ulm, and I happened to start near the Desert Eye, so I just built a big army, hired lots of mercs and crashed into there and managed to successfully storm the place on turn 20 or thereabouts. And I didn't win! Victory condition is 2 points and I found out that each site is worth 1 victory point, so you need both sites!
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  #9  
Old September 23rd, 2004, 04:32 AM
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Default Re: Dominions II In-Game Typos

Hmm. Thats bad I suppose. I do not even remember what was intended anymore. Only one should do fine.
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